디지털 영상매체와 게임 콘텐츠를 활용한 상호문화교육교수-학습 프로그램 개발의 필요성에 대한 이론적 검토
Theoretical Review of Needs for the Development of Teaching and Learning Program of Intercultural Education Utilizing Digital Image Media and Game Contents
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This paper is an advanced work for the follow-up study 'Development of Teaching and Learning Programs ofIntercultural Education in Universities Utilizing German and French Commercial Movies'. Before developingteaching and learning programs of intercultural education for undergraduates utilizing movies as one of the mosttypical digital image media in modern times, we try to review theoretical the utilizability of digital image mediaand game contents as very efficient tools of intercultural teaching and learning program. The breakthrough of digital information and communication technology, and the digital revolution leading toa paradigm shift in the history of mankind make the 21th century be called 'knowledge and information age'. Theintegrated and interactive communication way based on the development of digital technology has a great effecton recognition way, recognition pattern and recognition process of contemporary people. In addition, it is alsochanging human recognition per se. First of all, digital image media have caused not only the remarkable changeof social and cultural environment, but also a revolutionary change of educational field. The digital image mediaare thought of as one of the most efficient communication media which can satisfy optical desires of humankindand realize multilateral and sympathetic interchanges utilizing other sense organs. Therefore, the digital imagemedia are anticipated to be a very efficient tool of teaching and learning program. Through this theoretical review we try to emphasize the needs for the development of teaching and learningprogram of intercultural education utilizing digital image media and game contents.
Abstract
This paper is an advanced work for the follow-up study 'Development of Teaching and Learning Programs ofIntercultural Education in Universities Utilizing German and French Commercial Movies'. Before developingteaching and learning programs of intercultural education for undergraduates utilizing movies as one of the mosttypical digital image media in modern times, we try to review theoretical the utilizability of digital image mediaand game contents as very efficient tools of intercultural teaching and learning program. The breakthrough of digital information and communication technology, and the digital revolution leading toa paradigm shift in the history of mankind make the 21th century be called 'knowledge and information age'. Theintegrated and interactive communication way based on the development of digital technology has a great effecton recognition way, recognition pattern and recognition process of contemporary people. In addition, it is alsochanging human recognition per se. First of all, digital image media have caused not only the remarkable changeof social and cultural environment, but also a revolutionary change of educational field. The digital image mediaare thought of as one of the most efficient communication media which can satisfy optical desires of humankindand realize multilateral and sympathetic interchanges utilizing other sense organs. Therefore, the digital imagemedia are anticipated to be a very efficient tool of teaching and learning program. Through this theoretical review we try to emphasize the needs for the development of teaching and learningprogram of intercultural education utilizing digital image media and game contents.
참고문헌 (40)
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