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디지털 컨버전스 환경에서 교육용 콘텐츠 활용방안에 관한 고찰

Consideration on the idea to utilize educational contents under digital convergence environment

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초록

The change of digital convergence service environment converted the subject of design into user -centric one instead of developer-centric one, and changed the existing design environment focused on product development into the new user -centric design environment. Accordingly, GUI considering user's usability come to take big shares in those contents being used for multimedia equipments. However, as the present educational contents provide complex interface due to its design produced based on the existing e-learning system, they have many problems in that they don't consider user's usability. Thus this paper aimed to analyze actual examples through GUI elements of educational contents being used for multimedia equipments and attempt to suggest some directions for development. additionally, consider the various characteristics of digital convergence environment and educational contents, and try to set up strategic directions possible to utilize user'-centric interface elements more usefully and properly at the time to produce designs.

Abstract

The change of digital convergence service environment converted the subject of design into user -centric one instead of developer-centric one, and changed the existing design environment focused on product development into the new user -centric design environment. Accordingly, GUI considering user's usability come to take big shares in those contents being used for multimedia equipments. However, as the present educational contents provide complex interface due to its design produced based on the existing e-learning system, they have many problems in that they don't consider user's usability. Thus this paper aimed to analyze actual examples through GUI elements of educational contents being used for multimedia equipments and attempt to suggest some directions for development. additionally, consider the various characteristics of digital convergence environment and educational contents, and try to set up strategic directions possible to utilize user'-centric interface elements more usefully and properly at the time to produce designs.

참고문헌 (16)

  1. 신혜연, "멀티미디어 시대의 잡지 콘텐츠 기획에 대한 연구", pp.68~ (2006), 중앙대학교
  2. 로져 피들리, "미디어모포시스", pp.116~ (1988), 서울커뮤니케이션북스
  3. 이혜정, "2006, 이러닝 콘텐츠 제시 유형이학습결과에 미치는 영향", 한국교육공학회추계학술대회, pp.171~182 (2006)
  4. 한국소프트웨어진흥원, "2007년 해외 디지털콘텐츠시장조사", pp.101~ (2007)
  5. 도덕과 교수학습에서의 컴퓨터 멀티미디어 자료 제작과 활용방안에 관한 연구, "박현숙", 서울교육대학교 교육대학원, 17~ (2001)
  6. 김인수, "교육용 컨텐츠 품질관리 체제 수립", pp.3~ (2003), 한국교육학술정보원
  7. 모바일 폰 GUI 디자인 사용성 평가방법의최적화 연구, "편정민", 단국대학교, 21~ (2005)
  8. 모바일 폰 GUI 디자인 사용성 평가방법의최적화 연구, "편정민", 단국대학교, 15~ (2005)
  9. 조철희, "웹상의 GUI 구현을 위한 감성디자인 활용에 따른 유져빌리티의 향상에 관한 연구", 디자인연구, (9), pp.25~35 (2004)
  10. 김문석, "국내 문화유적의 디지털콘텐츠 개발에 관한 연구", (사)디지털산업정보학회 논문지, 5(3), pp.147~154 (2009), (사)디지털산업정보학회
  11. 정해용, "디지털 문화콘텐츠 인력양성 방안에 관한 연구: 충남지역을 중심으로", (사)디지털산업정보학회 논문지, 6(4), pp.199~216 (2010), (사)디지털산업정보학회

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