3D CG를 활용한 라이드 기기를 위한 모션 제작 연구
Study of Motion Production for 'Ride Simulation Equipment' utilizing 3-Dimensional Computer-Graphics
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참고문헌
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초록
A "Ride Machine" is equipment that similarly materializes the bodily sensation from riding a rollercoaster in an amusement park. Types of the ride machine can be divided into 6-spindle and 3-spindle most of the case, and there is a 2-spindle ride machine occasionally. The necessary construction for driving the ride machines are the ride machine equipment, images, and motions of the ride machine’s movement to get the rollercoaster sensation. These motions are one of the crucial elements of construction to get the sensation. Lately several corporation have been trying producing and industrializing ride machines as the ride-sensation business has been activated. Studies for the motion production are insufficient whereas the motion is particularly important to get the sensation applying ride machines. Especially the tool that makes the motions doesn’t work efficiently to produce the motions since the tool gets consisted counter-intuitively. An intuitive tool is necessary to improve condition of the today’s production business. This study establishes its range to an output tool of the motion data intuitively for the effective method of animating by materializing the model of ride machine utilizing Maya, 3-Dimensional computer-graphics software. The study result shows that the method produces motions quickly while estimating the ride machine’s movement very intuitively, comparing the conventional animation graphing or a method that arrays movement’s cues in timeline.
Abstract
A "Ride Machine" is equipment that similarly materializes the bodily sensation from riding a rollercoaster in an amusement park. Types of the ride machine can be divided into 6-spindle and 3-spindle most of the case, and there is a 2-spindle ride machine occasionally. The necessary construction for driving the ride machines are the ride machine equipment, images, and motions of the ride machine’s movement to get the rollercoaster sensation. These motions are one of the crucial elements of construction to get the sensation. Lately several corporation have been trying producing and industrializing ride machines as the ride-sensation business has been activated. Studies for the motion production are insufficient whereas the motion is particularly important to get the sensation applying ride machines. Especially the tool that makes the motions doesn’t work efficiently to produce the motions since the tool gets consisted counter-intuitively. An intuitive tool is necessary to improve condition of the today’s production business. This study establishes its range to an output tool of the motion data intuitively for the effective method of animating by materializing the model of ride machine utilizing Maya, 3-Dimensional computer-graphics software. The study result shows that the method produces motions quickly while estimating the ride machine’s movement very intuitively, comparing the conventional animation graphing or a method that arrays movement’s cues in timeline.
참고문헌 (9)
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- 김영육, "(주) 오즈회사 소개서", ~ (2010)
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- David A.D. Gould, "Complete Maya Programming" (2003)
