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비사실적 렌더링 기법에 의한3D 카툰 애니메이션 제작에 관한 연구

A Study on 3D Cartoon Animation for Production in Non-Photo Realistic Rendering Technique

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초록

Computer graphics technique with which two dimensional black and white characters used to be displayed on a monitor in the early period, has now been developed to display three dimensional color images on a mobile terminal. In particular, owing to technique growth in graphics, non-photo realistic rendering technique has grown to express non-photo realistic images as well as realistic rendering. Non-photo realistic rendering technique grows to be motion graphic technique. With the growth of motion graphic technique, it can be possible to produce various expressions and effects. This study proposes a way of turning three dimensional images into two dimensional cartoon look. Two dimensional cartoon look, a type of pictorial expression appeals to emotions, and is in great demand at advertisement, mobile and cartoon. Thus, this study not only changes three dimensional images into two dimensional cartoon look, but also numerous images can be expressible in one page by applying PIP (Picture In Picture) technique, and expressions of cartoons are to be reproduced in turning pages automatically by applying ‘page turn’ technique. Accordingly, it is believed that this content production technique can be applicable in various fields including game, advertisement, cartoons, etc.

Abstract

Computer graphics technique with which two dimensional black and white characters used to be displayed on a monitor in the early period, has now been developed to display three dimensional color images on a mobile terminal. In particular, owing to technique growth in graphics, non-photo realistic rendering technique has grown to express non-photo realistic images as well as realistic rendering. Non-photo realistic rendering technique grows to be motion graphic technique. With the growth of motion graphic technique, it can be possible to produce various expressions and effects. This study proposes a way of turning three dimensional images into two dimensional cartoon look. Two dimensional cartoon look, a type of pictorial expression appeals to emotions, and is in great demand at advertisement, mobile and cartoon. Thus, this study not only changes three dimensional images into two dimensional cartoon look, but also numerous images can be expressible in one page by applying PIP (Picture In Picture) technique, and expressions of cartoons are to be reproduced in turning pages automatically by applying ‘page turn’ technique. Accordingly, it is believed that this content production technique can be applicable in various fields including game, advertisement, cartoons, etc.

참고문헌 (12)

  1. Yuehu Liu., "A Parameterized Representation for theCartoon Sample Space", Advances in Multimedia Modeling, Lecture Notes in Computer Science, 5916, pp.767~772 (2010)
  2. P. Barla., "X-Toon : an Extended Toon Shader", In Proceedings of the 4th International Symposium on Non-Photorealistic Animation and Rendering(NPAR'06), pp.127~132 (2006)
  3. Amy Gooch., "A Non-Photo realistic Lighting Model For Automatic Technical Illustration", In Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques(SIGGRAPH'98), pp.447~452 (1998)
  4. C. DeCoro., "Stylized Shadows", In Proceedings of the 1st International Symposium on Non-Photo realistic Animation and Rendering(NPAR'07), pp.77~83 (2007)
  5. M. Harris., "Stylized Rendering Techniques For Scalable Real-Time 3D Animation", In Proceedings of the 1st International Symposium on Non-Photo realistic Animation and Rendering(NPAR'00), pp.13~20 (2000)
  6. R. Vergne., "Light Warping for Enhanced Surface Depiction", ACM Transactions on Graphics(SIGGRAPH'09), 28(3), pp.1~8 (2009)
  7. 주헌식, "모션그래픽을 이용한 다양한 콘텐츠 제작 표현 기법에 관한 연구", 한국컴퓨터게임학회논문지, 25(4), pp.1~15 (2012), (사)한국컴퓨터게임학회
  8. 양희경, "게임 캐릭터의 사실적인 연필 렌더링 기법", 한국컴퓨터게임학회논문지, 2(23), pp.49~59 (2010), (사)한국컴퓨터게임학회
  9. 양희경, "게임을 위한 화염의 비사실적 렌더링 기법", 한국컴퓨터게임학회논문지, 25(4), pp.17~26 (2012), (사)한국컴퓨터게임학회
  10. 양희경, "예술적 동영상 렌더링을 위한 템플릿 기반 노이즈 생성기법", 한국컴퓨터게임학회논문지, 26(2), pp.179~186 (2013), (사)한국컴퓨터게임학회
  11. Y. S. Kang., "3D Image Capturing and 3D Content Generation for Realistic Broadcasting", Journal of Korea Society for Smart and Media, 1(1), pp.10~16 (2012)
  12. 정형원, "온라인 게임에 있어서 과몰입의탐색적 요인에 관한 연구", 한국컴퓨터게임학회논문지, 25(3), pp.129~137 (2012), (사)한국컴퓨터게임학회

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