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Projective Drawing Tests for Diagnosis and Intervention in University Students’ Gaming Disorder

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초록

This study analyzed proven academic journals to look at sensory stimulation-based art therapy interventions for college students with gaming disorder. College students can be vulnerable to game disorders, and they need to pay more attention. Since people who have game using disorder are very sensitive to visual stimuli, diagnosis and intervention programs should be developed in consideration of their sensitivity. Online game addicts actively analyze and process game stimuli that they accept through their senses in their brains. Therefore, sensory-based interventions should be actively considered, and basic research should be done in a variety of ways. Diagnosis and intervention based on the causes of disability for college students' games are self-identity, ego resiliency, adhesion in adults and tree painting, HTP (House-Tree-Person), depression and Wartegg Zeichen Test(WZT), college life adaptation level and Landcape Montage Technique(LMT), Family strength and Kinetic Family Drawing(KFD), Stress coping stances and Person In The Rain(PITR), interpersonal relationships, ego resiliency, attachment and Mother and Child Drawing, ego resiliency and Favorite Kind of Weather(FKW), depression and mania, stress response level and Person Picking an Apple from a Tree(PPAT), and Person Picking an Apple from a Tree(PPAT), depression and anxiety and Star Wave Test(SWT).

Abstract

This study analyzed proven academic journals to look at sensory stimulation-based art therapy interventions for college students with gaming disorder. College students can be vulnerable to game disorders, and they need to pay more attention. Since people who have game using disorder are very sensitive to visual stimuli, diagnosis and intervention programs should be developed in consideration of their sensitivity. Online game addicts actively analyze and process game stimuli that they accept through their senses in their brains. Therefore, sensory-based interventions should be actively considered, and basic research should be done in a variety of ways. Diagnosis and intervention based on the causes of disability for college students' games are self-identity, ego resiliency, adhesion in adults and tree painting, HTP (House-Tree-Person), depression and Wartegg Zeichen Test(WZT), college life adaptation level and Landcape Montage Technique(LMT), Family strength and Kinetic Family Drawing(KFD), Stress coping stances and Person In The Rain(PITR), interpersonal relationships, ego resiliency, attachment and Mother and Child Drawing, ego resiliency and Favorite Kind of Weather(FKW), depression and mania, stress response level and Person Picking an Apple from a Tree(PPAT), and Person Picking an Apple from a Tree(PPAT), depression and anxiety and Star Wave Test(SWT).

참고문헌 (29)

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