Testing longitudinal relationships between depression and loneliness among adolescent game players: Using autoregressive cross-lagged analysis
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The purpose of the current study was to examine the causal relationship between loneliness and depression among adolescent game players and whether there are gender differences. The current study analyzed the Korean Creative Content Agency “Game Players Panel Data”. The results of the autoregressive cross-lagged model showed that loneliness at the prior time had a positive effect on depression at the later time. Similarly, there was a positive effect of depression on loneliness at a later time. However, there were no gender differences in the relationship between these two variables. Based on these results recommendations are made for service adjustments for loneliness and depression among adolescent game players such as counseling and strengthenning by digital-based social network activities and exploring career paths. Finally, the limitations of this study are noted and suggestions for follow-up research are presented.
Abstract
The purpose of the current study was to examine the causal relationship between loneliness and depression among adolescent game players and whether there are gender differences. The current study analyzed the Korean Creative Content Agency “Game Players Panel Data”. The results of the autoregressive cross-lagged model showed that loneliness at the prior time had a positive effect on depression at the later time. Similarly, there was a positive effect of depression on loneliness at a later time. However, there were no gender differences in the relationship between these two variables. Based on these results recommendations are made for service adjustments for loneliness and depression among adolescent game players such as counseling and strengthenning by digital-based social network activities and exploring career paths. Finally, the limitations of this study are noted and suggestions for follow-up research are presented.
참고문헌 (81)
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