우리나라 놀이 문화가 대학생 패션에 미친 영향
Effect of Korea's Entertainment Culture on the Fashion of the College Students
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The purpose of this study is to examine how the entertainment culture has influenced the fashion of the college students since the year 2000, and to analyze the fashion trends of those who enjoy their entertainment culture. The entertainment culture is, therefore, perceived in the most sensitive way by the college students, who belong to the latter period of their adolescence, while influencing them. Especially recently, the entertainment culture of the college students has emerged as a new symbol of the overall fashion. And its effect on the fashion has become conspicuous. The 21st entertainment culture is comprised of "club culture", which is an off-line fad, and "on-line game culture". The result of this study is as follows: Firstly, the formative way that the so-called "club culture" influenced the fashion of the college students shows that their overall fashion trends are characterized by a ‘caports image’ and a ‘childlike-amusing image’. Secondly, the formative fashion style, influenced by the so-called "on-line game culture", presents a ‘post- structural image’ by using heterogeneous material in order to introduce a new point of view, and by transforming the creation style and design. And it also presents a ‘homosexual image’ by crossing the attractiveness of both genders. This study is baseds on the documents study.
Abstract
The purpose of this study is to examine how the entertainment culture has influenced the fashion of the college students since the year 2000, and to analyze the fashion trends of those who enjoy their entertainment culture. The entertainment culture is, therefore, perceived in the most sensitive way by the college students, who belong to the latter period of their adolescence, while influencing them. Especially recently, the entertainment culture of the college students has emerged as a new symbol of the overall fashion. And its effect on the fashion has become conspicuous. The 21st entertainment culture is comprised of "club culture", which is an off-line fad, and "on-line game culture". The result of this study is as follows: Firstly, the formative way that the so-called "club culture" influenced the fashion of the college students shows that their overall fashion trends are characterized by a ‘caports image’ and a ‘childlike-amusing image’. Secondly, the formative fashion style, influenced by the so-called "on-line game culture", presents a ‘post- structural image’ by using heterogeneous material in order to introduce a new point of view, and by transforming the creation style and design. And it also presents a ‘homosexual image’ by crossing the attractiveness of both genders. This study is baseds on the documents study.
참고문헌 (22)
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