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제 2외국어로서의 스페인어 교육에서 TIC 활용: 게임화(gamificación)와 증강현실(RA)

The Integration of ICT in the Education of Spanish as a Second Foreign Language: Gamification and Augmented Reality(AR)

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It has been argued that technological innovation in the field of learning, such as artificial intelligence learning based on AI (Artificial Intelligence) and classes with Virtual Reality and Augmented Reality, should be applied to the educational system in the educational field. However, in reality, in schools, such educational innovation was not needed and did not have a favorable response. However, as we are in the era of “online classes” due to an unexpected variable called coronavirus, the ability to manage information and communication technology (ICT) and the integration of ICT in the classroom, they became essential factors and an important key in this new type of class that we have today. The online class naturally exposes the teacher's Digital Literacy Resource, and their online Digital Literacy Resource skills make the type of teaching method and ability to use information and communication technology judged. On the other hand, Spanish educational science recognizes the importance of information and communication technologies (ICT), which is the core of the Fourth Industrial Revolution. The educational materials that use ICT are constantly updated, and various educational platforms are actually educational sites. In this work, we examine the perception and current state of ICT used in the field of teaching Spanish as a second foreign language. We also confirm the platform used in the 'gamification' class presented as a new teaching method today, and introduce ‘Gamification’ and 'Augmented Reality (AR)' as a new teaching method called ICT – considered as a 21st century teaching method.

Abstract

It has been argued that technological innovation in the field of learning, such as artificial intelligence learning based on AI (Artificial Intelligence) and classes with Virtual Reality and Augmented Reality, should be applied to the educational system in the educational field. However, in reality, in schools, such educational innovation was not needed and did not have a favorable response. However, as we are in the era of “online classes” due to an unexpected variable called coronavirus, the ability to manage information and communication technology (ICT) and the integration of ICT in the classroom, they became essential factors and an important key in this new type of class that we have today. The online class naturally exposes the teacher's Digital Literacy Resource, and their online Digital Literacy Resource skills make the type of teaching method and ability to use information and communication technology judged. On the other hand, Spanish educational science recognizes the importance of information and communication technologies (ICT), which is the core of the Fourth Industrial Revolution. The educational materials that use ICT are constantly updated, and various educational platforms are actually educational sites. In this work, we examine the perception and current state of ICT used in the field of teaching Spanish as a second foreign language. We also confirm the platform used in the 'gamification' class presented as a new teaching method today, and introduce ‘Gamification’ and 'Augmented Reality (AR)' as a new teaching method called ICT – considered as a 21st century teaching method.

참고문헌 (23)

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