본문 바로가기
KERD
논문KCI 등재

차원 변환이 회전하는 목표 자극의 위치 탐색에 미치는 영향

The Effect of Spatial Dimension Shifts in Rotated Target Position Search

0

조회

0

다운로드

1

인용

0

참고문헌

키워드

주제분류인지과학

초록

This study investigated how spatial dimension information and dimensional consistency between learning and testing phase would influence the target search performance. The participants learned spatial layouts of Lego blocks shown in either two- (2D) or three-dimension (3D) and were tested with the rotated stimuli (0°, 90°, 180°, or 270° from the initial view) in consistent or inconsistent dimension. Significantly better performance was observed when initial learning display appeared in 2D than in 3D. Particularly, the participants showed difficulties in flexible usage of spatial information presented in 3D especially if the dimensional information in the testing phase also was 3D and required mental rotation. The present study indicates that spatial map presented in 2D may be more useful than 3D in driving situations in which acquired spatial information from navigating device, such as GPS, and location of driver continuously changes.

Abstract

This study investigated how spatial dimension information and dimensional consistency between learning and testing phase would influence the target search performance. The participants learned spatial layouts of Lego blocks shown in either two- (2D) or three-dimension (3D) and were tested with the rotated stimuli (0°, 90°, 180°, or 270° from the initial view) in consistent or inconsistent dimension. Significantly better performance was observed when initial learning display appeared in 2D than in 3D. Particularly, the participants showed difficulties in flexible usage of spatial information presented in 3D especially if the dimensional information in the testing phase also was 3D and required mental rotation. The present study indicates that spatial map presented in 2D may be more useful than 3D in driving situations in which acquired spatial information from navigating device, such as GPS, and location of driver continuously changes.

참고문헌 (16)

  1. Seuntiëns, P. J. H, "Viewing experience and naturalness of 3D images", Proceedings of SPIE, 6016, pp.43~49 (2005)
  2. Wickens, C. D, "Frames of reference for navigation in Attention and Performance XVII", pp.112~144 (1999), Cambridge, MA: MIT Press
  3. Dennehy, M. T, "Real-time three-dimensional graphics display for antiair warfare command and control", Johns Hopkins APL Technical Digest, 15(2), pp.110~119 (1994)
  4. Roscoe, S. N, "Airborne Displays for Flight and Navigation", Human Factors: The Journal of the Human Factors and Ergonomics Society, 10(4), pp.321~332 (1968)
  5. Smallman, H. S, "Naïve realism: Misplaced faith in realistic displays", Ergonomics in Design: The Quarterly of Human Factors Applications, 13(3), pp.6~13 (2005)
  6. St. John, M, "The Use of 2D and 3D Displays for Shape-Understanding versus Relative-Position Tasks", Human Factors: The Journal of the Human Factors and Ergonomics Society, 43(1), pp.79~98 (2001)
  7. Tittle, J. S, "The role of 2-D and 3-D task performance in the design and use of visual displays", Human Factors and Ergonomics Society 45th Annual Meeting Proceedings, 45, pp.331~335 (2002)
  8. Shepard, R. N, "Mental rotation of three-dimensional objects", Science, 171, pp.701~703 (1971)
  9. 정일영, "맥락 정보가 심적 회전에 미치는 영향", 인지과학, 20(4), pp.555~571 (2009), 한국인지과학회
  10. Hollands, J. G, "Smooth rotation of 2-D and 3-D representations of terrain: An investigation into the utility of visual momentum", Human Factors: The Journal of the Human Factors and Ergonomics Society, 50(1), pp.62~76 (2008)
  11. Tory, M, "Combining 2D and 3D views for orientation and relative position tasks", Proceedings of the 2004 conference on Human factors in computing systems - CHI ’04, pp.73~80 (2004)
  12. Brockmole, J. R, "Recognition and attention guidance during contextual cueing in real-world scenes: evidence from eye movements", Quarterly Journal of Experimental Psychology, 59(7), pp.1177~1187 (2006)
  13. Brainard, D. H, "The Psychophysics Toolbox", Spatial Vision, 10(4), pp.433~436 (1997)
  14. Pelli, D. G, "The VideoToolbox software for visual psychophysics: Transforming numbers into movies", Spatial Vision, 10(4), pp.437~442 (1997)
  15. Wagemans, J, "Characteristics and models of human symmetry detection", Trends in Cognitive Sciences, 1(9), pp.346~352 (1997)
  16. Kelly, J. W, "The shape of human navigation: How environmental geometry is used in maintenance of spatial orientation", Cognition, 109(2), pp.281~286 (2008)

관련 논문AI추천

이 간행물의 다른 논문 (6건)