디지털교과서 커뮤니케이션 환경에 감성적 반응유발가능성(Emotional Affordance)을 위한 이모티콘 지원도구 개발에 관한 연구
A Study on Developing Emoticon Supporting Tool Enabling Emotional Affordances in Digital Textbook Mediated Communication Environments
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참고문헌
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초록
디지털교과서 내 토론방, 쪽지, 게시판, 블로그 등의 컴퓨터 매개 커뮤니케이션(Computer-Mediated Communication) 도구들은 교수․학습환경에서 학습자와 교수자의 다양한 커뮤니케이션 활동, 즉 의사소통, 정보공유, 의견교환, 의미협상 등을 지원하고 있다. 그러나 이러한 디지털교과서 커뮤니케이션 도구들은 텍스트 기반의 메시지 중심이므로 정서적, 감성적 내용 표현에 많은 한계가 있다. 따라서 본 연구의 목적은 디지털교과서 커뮤니케이션 환경에서 서로의 감성을 잘 이해하고 자신의 감성을 표현하고 조절하여, 다양하고 활발하며 역동적인 대인간의 상호작용을 유도할 수 있는 감성적 반응유발가능성(emotional affordance)을 확보할 수 있는 하나의 방안으로 이모티콘(emoticon) 지원도구를 제안하는 데 있다. 2차원 원형 스펙트럼 형태의 이모티콘 지원도구 프로토타입은 여섯 가지 감성유형과 세 단계 감성강도를 양축으로 하는 6x3 감성매트릭스(행복-기쁨-평온, 깜짝놀람-놀람-심란, 비통-슬픔-수심, 분노-화-짜증, 공포-두려움-불안, 증오-혐오-지루함) 이모티콘 지원도구 프레임워크를 토대로 개발되었다. 향후 연구를 위한 제언을 통하여 디지털교과서 등의 새로운 디지털 학습매체를 설계․개발 시, 인지적 측면뿐만 아니라 정서적 측면에서 학습자 및 교수자의 감성적 반응 및 경험을 고려할 필요가 있음을 제시하였다.
Abstract
Computer-Mediated Communication(CMC) Tools such as discussion room, instant message messenger, and bulletin board support a variety of communicative activities of sharing information, mutually exchanging opinions, and negotiating meaning between a student and a teacher or among students in teaching-learning environments using Digital Textbook. However, since these CMC tools are based on text-based messages there are some limitations in expressing affective and emotional responses or reactions. Therefore, this research developed a prototype for Emoticon Supporting Tool for emotional affordances in Digital Textbook mediated communication environments. Its prototype of a two-dimensional circular spectrum was generated by a framework taking the form of a emoticon classified table on the basis of 6x3 emotion matrix (ecstacy-joy-serenity, amazement-surprise- distraction, grief-sadness-pensiveness, rage-anger-annoyance, terror-fear-apprehension, loathing-disgust-boredom) containing two axes of the kinds and the intensity of fundamental emotions. This Emoticon Supporting Tool is expected to drive active, dynamic, and diverse students' interactions through perceiving and monitoring their own and others’ emotions, and expressing and regulating their own emotions. Further research is needed on how instructional designers evaluate and apply students' and instructors' emotional experiences and reactions in designing and developing new media in education like Digital Textbook.
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