얼굴표정 인식을 통한 감성인식과 감성에 따른 이미지 변환
Facial Emotion Recognition and Image Transform by the Emotion
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Recently, the field of emotional ICT which recognizes human's emotion is a rapidly growing interest. Forexample, various products applying emotion are being released and Softbank's robot, Pepper, is the one of those. This robot can recognize human's emotion through facial expressions and have conversations accordingly. Byreading emotion through facial expressions, communication with humans become more natural. In addition, theemotional interface between machines and humans in various areas are applied to show a more intimate interfacesuch as emotional application games that respond differently based on the emotion. In this paper, a systemapplying special effects on images based on recognition of six emotions from the facial expressions is proposed. A more friendly content can be produced by applying an appropriate emotional effect on the image loaded by theuser with the user's facial expression. The result of this paper can be very appropriate to game scenarios anddeveloping game program stages with the recognition of human emotion.
Abstract
Recently, the field of emotional ICT which recognizes human's emotion is a rapidly growing interest. Forexample, various products applying emotion are being released and Softbank's robot, Pepper, is the one of those. This robot can recognize human's emotion through facial expressions and have conversations accordingly. Byreading emotion through facial expressions, communication with humans become more natural. In addition, theemotional interface between machines and humans in various areas are applied to show a more intimate interfacesuch as emotional application games that respond differently based on the emotion. In this paper, a systemapplying special effects on images based on recognition of six emotions from the facial expressions is proposed. A more friendly content can be produced by applying an appropriate emotional effect on the image loaded by theuser with the user's facial expression. The result of this paper can be very appropriate to game scenarios anddeveloping game program stages with the recognition of human emotion.
참고문헌 (12)
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