생명과학 VR 콘텐츠의 언어정보 제시방식에 따른 주의집중 분석- 시선추적 연구 -
Pattern of Visual Attention according to Presentation Type of Language Information in Life Science VR Contents - Eye Tracking Study -
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초록
Virtual Reality (VR) has been applied to the educational fields as an effective visual material to evoke attention of the students. The purpose of this study is to analyze the pattern of visual attention based on how language information is presented when students are learning using VR content. Visual attention as measured using eye tracking and twenty-three junior high school students were participated in this study. It has been showed a higher value of fixation number and attention switching value when the text type as language information was presented in life science VR contents. In addition, the average fixation duration was increased when the narration type of language information was used for life science VR contents. Based on the results, the type of language information in life science VR contents can be confirmed to evoke learner's visual attention, such as selective attention, attention switching, and sustained attention. In Addition, this study may presumably provide the design of language presentation type utilizing VR contents in life science education.
Abstract
Virtual Reality (VR) has been applied to the educational fields as an effective visual material to evoke attention of the students. The purpose of this study is to analyze the pattern of visual attention based on how language information is presented when students are learning using VR content. Visual attention as measured using eye tracking and twenty-three junior high school students were participated in this study. It has been showed a higher value of fixation number and attention switching value when the text type as language information was presented in life science VR contents. In addition, the average fixation duration was increased when the narration type of language information was used for life science VR contents. Based on the results, the type of language information in life science VR contents can be confirmed to evoke learner's visual attention, such as selective attention, attention switching, and sustained attention. In Addition, this study may presumably provide the design of language presentation type utilizing VR contents in life science education.
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