본문 바로가기
KERD
논문KCI 등재

게임 내 비속어 번역전략 양상 연구: 게임 금칙어의 의미ㆍ음운/형태적 변이형을 중심으로

A Study on the Translation Strategies of Swearing in the Game: Focusing on the SemanticㆍPhonological/Morphological Variations of Game Forbidden Words

0

조회

0

다운로드

1

인용

0

참고문헌

키워드

초록

This paper aims to examine the translation strategies employed when translating swearing, with a particular emphasis on forbidden words within the context of digital games. Forbidden words in this context refer to vocabulary that game developers prohibit in in-game nicknames or chat. The goal for this study is to establish effective strategies for game translation by comparing and analyzing the approaches taken to address game swearing and variations of forbidden words in the context of both English-Korean and Korean-English translation. For this study, Witcher 3 and Love Delivery were chosen as target texts for the analysis of English-to-Korean and Korean-to-English translations. Findings reveal that, when dealing with swearing, translations based on forbidden words in games and their variations, translators tend to use “alternative” or “additional” translations rather than “omitting” or “deleting” such words, which are methods mainly observed in the translation of movies and dramas. However, to ensure natural translation results for the target text, it was discovered that consideration for phonological and formal aspects, as well as translation strategies for the variations were essential.

Abstract

This paper aims to examine the translation strategies employed when translating swearing, with a particular emphasis on forbidden words within the context of digital games. Forbidden words in this context refer to vocabulary that game developers prohibit in in-game nicknames or chat. The goal for this study is to establish effective strategies for game translation by comparing and analyzing the approaches taken to address game swearing and variations of forbidden words in the context of both English-Korean and Korean-English translation. For this study, Witcher 3 and Love Delivery were chosen as target texts for the analysis of English-to-Korean and Korean-to-English translations. Findings reveal that, when dealing with swearing, translations based on forbidden words in games and their variations, translators tend to use “alternative” or “additional” translations rather than “omitting” or “deleting” such words, which are methods mainly observed in the translation of movies and dramas. However, to ensure natural translation results for the target text, it was discovered that consideration for phonological and formal aspects, as well as translation strategies for the variations were essential.

참고문헌 (13)

  1. 김가희, "충실성의 딜레마: 금기비속어 ‘fuck’의 번역 양상 및 번역 수용에 관한 설문연구", 번역학연구, 14(4), pp.7~35 (2013), 한국번역학회[DOI]
  2. 박명수, "자막번역의 비속어 번역전략 분석: The Wolf of Wall Street를 중심으로", 번역학연구, 19(3), pp.81~112 (2018), 한국번역학회[DOI]
  3. 이가현, "드라마 <오징어게임> 속 비속어 번역 양상과 격식성 변화", T&I REVIEW, 12(1), pp.121~142 (2022), 통역번역연구소[DOI]
  4. 윤태진, "반 전역 정렬을 이용한 온라인 게임 변형 욕설 필터링 시스템", 한국콘텐츠학회 논문지, 9(12), pp.113~120 (2009), 한국콘텐츠학회
  5. 전지현, "영화 비속어 번역과 등급에 관한 연구: 영미권 영화 DVD 번역을 중심으로", 언어과학, 27(3), pp.169~192 (2020), 한국언어과학회[DOI]
  6. 전지현, "영상매체 속 비속어 한영번역 양상 및 영어학습자들의 번역 수용에 관한 연구", 언어과학, 24(3), pp.65~87 (2017), 한국언어과학회[DOI]
  7. 조경하, "게임 금칙어의 언어학적 연구-변형형의 생성과 유형 분류를 중심으로-", 한국문화연구, 20, pp.33~73 (2011), 한국문화연구원[DOI]
  8. 최진실, "1980-2015 영미권 영화 DVD에서 나타난 욕설의 변천사와 한영자막 번역교육: 15세 관람가를 중심으로", 통번역교육연구, 14(3), pp.93~116 (2016), 한국통번역교육학회[DOI]
  9. 한미선, "격식변화 측면에서의 금기 비속어 번역의 특징 연구: 영한 소설 번역과 자막 번역을 중심으로", 번역학연구, 13(5), pp.277~306 (2012), 한국번역학회[DOI]
  10. Jay, T, "Curisng in America" (1992), John Benjamins
  11. Jay, T, "The pragmatics of swearing", Journal of Politeness Research, 4, pp.267~288 (2008)
  12. "한국콘텐츠진흥원"[URL]
  13. "다음 사이트"[URL]

관련 논문AI추천

이 간행물의 다른 논문 (6건)