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Exploring Gamified Vocabulary Learning in Flipped Classroom Setting Through Formative Assessment
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Vocabulary List Learning Supported by Gamification: Classroom Action Research Using QuizletBudi Waluyo, Rahmah Bakoko아시아테플 · Journal of Asia TEFL2021 · 제18권 제1호Virtual Reality Games in EFL Class: Examining Learners’ Vocabulary LearningBiyanto Biyanto, Langgeng Budianto, Siti Nurul Azkiyah, Suparmi Suparmi아시아테플 · Journal of Asia TEFL2023 · 제20권 제4호Gamified Formative Assessment in a Flipped Class오경미한국멀티미디어언어교육학회 · 멀티미디어 언어교육2022 · 제25권 제1호The Impact of Using Educational Videos on EFL Learners’ Vocabulary LearningAbbas Pourhosein Gilakjani, Mahsa Taati Jeliseh아시아테플 · Journal of Asia TEFL2022 · 제19권 제2호Flipped Vocabulary Learning for Enhancing EFL Learners’ Vocabulary Knowledge김경란, 이유진한국영어교과교육학회 · 영어교과교육2018 · 제17권 제2호The Impact of Digital Games on Motivation and Attitudes of EFL College StudentsBlanka Klimova, Liqaa Habeb Al-Obaydi, Marcel Pikhart, Ragad M. Tawafak아시아테플 · Journal of Asia TEFL2024 · 제21권 제1호
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