소매확장 파워숄더 재킷의 3D 가상착의 재현
Reproduction of 3D Virtual Wear of Sleeve-expanded Power Shoulder Jacket
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초록
This study aimed to facilitate the use of virtual technologies such as sewing, appearance, and material expres-sion in 3D virtual wear programs. For product production and education, we expounded how to express the shoulder shapeand silhouette of sleeve-expanded power shoulder jackets. Two designs of sleeve-expanded power shoulder jackets wereselected, and virtual jackets were produced using a virtual avatar based on the body dimensions of female subjects in their20s. The essential purpose of a 3D virtual power shoulder jacket is to express the shoulder angle rise and shoulder width,which are much wider than the avatar’s shoulder. Therefore, the virtual pad values were adjusted for the collision and ren-dering of each thickness. In addition, the position and angle of the virtual pads were controlled through simulation. Appear-ance similarity was evaluated using photographic data and the virtual jackets. For the set-in sleeve virtual power shoulderjacket, the wrinkle expressions of the torso and sleeve were rated as moderate, and material expression was slightly insuf-ficient. The similarity of some ease and width items of the torso was tightly expressed, and the overall appearance, posi-tions of lines, and details of jackets were rated high, especially at the neck and sleeve shapes. In the case of the kimonovirtual power shoulder jacket, the expressions of the torso wrinkles and buttons were slightly lower; however, the overallsimilarity, basic lines, ease, shoulder and neck details, and material expression of the virtual jackets were highly evaluated.
Abstract
This study aimed to facilitate the use of virtual technologies such as sewing, appearance, and material expres-sion in 3D virtual wear programs. For product production and education, we expounded how to express the shoulder shapeand silhouette of sleeve-expanded power shoulder jackets. Two designs of sleeve-expanded power shoulder jackets wereselected, and virtual jackets were produced using a virtual avatar based on the body dimensions of female subjects in their20s. The essential purpose of a 3D virtual power shoulder jacket is to express the shoulder angle rise and shoulder width,which are much wider than the avatar’s shoulder. Therefore, the virtual pad values were adjusted for the collision and ren-dering of each thickness. In addition, the position and angle of the virtual pads were controlled through simulation. Appear-ance similarity was evaluated using photographic data and the virtual jackets. For the set-in sleeve virtual power shoulderjacket, the wrinkle expressions of the torso and sleeve were rated as moderate, and material expression was slightly insuf-ficient. The similarity of some ease and width items of the torso was tightly expressed, and the overall appearance, posi-tions of lines, and details of jackets were rated high, especially at the neck and sleeve shapes. In the case of the kimonovirtual power shoulder jacket, the expressions of the torso wrinkles and buttons were slightly lower; however, the overallsimilarity, basic lines, ease, shoulder and neck details, and material expression of the virtual jackets were highly evaluated.
참고문헌 (23)
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