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네크라인 종류에 따른 3D 가상착의와 실제착의 비교 연구

A Study on the Comparison 3D Virtual Clothing and Real Clothing by Neckline Type

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키워드

주제분류생활과학

초록

While it is an important detail of clothing construction, research has so far been very limited on the similaritiesbetween virtual and real clothing according to the type of neckline. The purpose of this work is to verify the similarity andaccuracy of virtualization and actuality of neckline, which play an important role in individual impressions and image for￾mation, and which requires much modification when fitting real samples. 5 neckline models were selected through analysisof dress composition textbooks. The selected designs were then planned and manufactured in muslin. The specimenclothes were then tested on a female model in her 20s. 2 kinds of virtual bodies were made in order to compare the realand the virtual dressing. The first virtual body was manufactured through Artec 3D Eva scan of the model, and the otherwas made through entering the model’s measurements in a CLO 3D program. Visual image of the front, side, and backimage of the real dressing, and virtual dressing has been collected. The collected images were evaluated by 20 professionalfashion workers and the similarity between the real and the virtual has been checked. The current study shows that thesimilarity between actual and virtual wearing of five neckline designs with reality appeared higher with the virtual wearingimage using the 3D-scanned body. The results of this study can provide information on the selection of appropriate avatarsto clothing companies that check the fit of clothing by utilizing 3D virtualized programs.

Abstract

While it is an important detail of clothing construction, research has so far been very limited on the similaritiesbetween virtual and real clothing according to the type of neckline. The purpose of this work is to verify the similarity andaccuracy of virtualization and actuality of neckline, which play an important role in individual impressions and image for￾mation, and which requires much modification when fitting real samples. 5 neckline models were selected through analysisof dress composition textbooks. The selected designs were then planned and manufactured in muslin. The specimenclothes were then tested on a female model in her 20s. 2 kinds of virtual bodies were made in order to compare the realand the virtual dressing. The first virtual body was manufactured through Artec 3D Eva scan of the model, and the otherwas made through entering the model’s measurements in a CLO 3D program. Visual image of the front, side, and backimage of the real dressing, and virtual dressing has been collected. The collected images were evaluated by 20 professionalfashion workers and the similarity between the real and the virtual has been checked. The current study shows that thesimilarity between actual and virtual wearing of five neckline designs with reality appeared higher with the virtual wearingimage using the 3D-scanned body. The results of this study can provide information on the selection of appropriate avatarsto clothing companies that check the fit of clothing by utilizing 3D virtualized programs.

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