2D와 3D 영상 시청이 신체피로도, 재인기억 및각성수준에 미치는 차별적 효과-시청순서와 성차를 중심으로-
Differential Effects of 2D and 3D motion pictures on physical fatigue, recognition and arousal -Focused on viewing order and viewer’s gender difference-
0
조회
0
다운로드
8
인용
0
참고문헌
키워드
초록
본 연구는 영상차원(2D vs. 3D), 영상 시청순서(2D → 3D vs. 3D → 2D), 그리고 실험참가자의 성차에 따라 영상 시청에 따른 주관적 피로감, 재인기억, 그리고 각성 수준에서 어떠한 차이가 있는지 살펴보기 위해 수행되었다. 본 연구의 결과를 요약하면 다음과 같다. 첫째, 주관적 시각피로도는 2D 영상차원에 비해 3D 영상차원에 대해 전반적으로 높게 보고되었고, 특히 3D → 2D의 시청순서 집단에 비해 2D → 3D의 시청순서 집단에서 이러한 차이가 더 뚜렷하였다. 둘째 영상 내용에 대한 정확재인률은 3D → 2D의 시청순서 집단에서만 2D 영상차원에 대한 3D 영상차원의 우세성이 관찰되었고, 특히 시청순서 조건을 통합할 경우 2D 영상차원 조건에서는 여성이, 반면 3D 영상차원 조건에서 남성이 상대적으로 더 높은 정확재인률을 보였다. 셋째, 3D 영상이 전반적으로 시청자의 각성 수준을 높이기는 하지만, 이러한 경향은 영상차원 자체보다는 3D 영상과 대비되는 2D 영상에 대한 이전의 시청 경험이 더 유의한 영향을 주는 것으로 관찰되었다.
Abstract
This study aimed to investigate the effects of dimensions of movie clip (2D vs. 3D), viewing orders (2D → 3D vs. 3D → 2D), and gender difference on participants’ subjective fatigue, recognition for the elements in the clips, and arousal level. The results can be summarized as followings. First, subjective fatigue level was higher in the 3D condition than 2D condition, but this tendency was more clear in the 2D → 3D condition than in the 3D → 2D condition. Second, correct recognition rates were significantly higher for 3D than 2D only in the 3D → 2D condition. In particular, male participants showed higher correct recognition rates than female participants in the 3D-clip condition, whereas female participants showed higher correct recognition rates than male participants in the 2D-clip condition. Third, although 3D clips tended to induce higher level of arousal, this tendency was showed only in the 2D → 3D condition, which implied previous exposure to 2D clip increased the arousal level in following 3D clip than vice versa.
참고문헌 (27)
- 감기택, "시각적 피로도에 영향을 미치는 시청거리와 깊이방향의 운동속도", 감성과학, 12(2), pp.169~180 (2009), 한국감성과학회
- 이형철, "3차원 디스플레이 유발 피로감을 정량적으로 측정할 수 있는 주관적인 시각적 피로감 측정방법 및 장치. 공개특허 10-2009-0079089", ~ (2008)
- 이형철, "3D 휴먼팩터 연구방법론: 시각피로를 중심으로", 인포메이션 디스플레이, 10(3), pp.24~30 (2009)
- Bastanlar, Y., "Effects of color-multiplex stereoscopic view on memory and navigation", 2007 3DTV Conference (2007)
- Baudouin, A., "Differential involvement of internal clock and working memory in the production and reproduction of duration: A study on older adults", Acta Psychologica, 121, pp.285~296 (2006)
- Barnett, M. A., "Late adolescents’ experiences with and attitudes toward videogames", Journal of Applied Social Psychology, 27, pp.1316~1334 (1997)
- Bleisch, S., "Evaluating the Effectiveness of Representing Numeric Information Through Abstract Graphics in 3D Desktop Virtual Environments", The Cartographic Journal, 45(3), pp.216~226 (2008)
- Emotoa, M., "Changes in fusional vergence limit and its hysteresis after viewing stereoscopic TV", Displays, 25(2), pp.67~76 (2004)
- Gur, R., "An fMRI study of sex differences in regional activation to a verbal and a spatial task", Brain and Language, 74, pp.157~170 (2000)
- Hagura, M., "Study of asthenopia caused by the viewing of stereoscopic images: measurement by MEG and other devices", Proceedings of SPIE 6057, pp.192~202 (2006)
- Jones, C. M., "The evolution of sex differences in spatial ability", Behavioral Neuroscience, 117(3), pp.403~411 (2003)
- Lambooij, M., "Visual discomfort and visual fatigue of stereoscopic displays: A review", Journal of Imaging Science and Technology, 53(3) (2009)
- Lawton, C. A., "Gender differences in pointing accuracy in computer-simulated 3D mazes", Sex Roles, 40, pp.73~92 (1999)
- Lawton, C. A., "Individual and gender related differences in indoor wayfindings", Environment and Behavior, 28(2), pp.204~219 (1996)
- Li, H., "Measurement of 3D visual fatigue using event-related potential(ERP): 3D oddball paradigm", 3DTV Conference (2008)
- Linn, M. C., "Emergence and characterization of sex differences in spatial ability: A meta-analysis", Child Development, 56, pp.1479~1498 (1985)
- Meehan, M., "objective surrogate for presence: Physiological response", The 3rd Annual International Workshop on Presence, Delft University of Technology (2000)
- Noah J., "Males and females use different distal cues in a virtual environment", Cognitive Brain Research, 6, pp.351~360 (1998)
- O’Laughlin, E. M., "Use of landmarks in cognitive mapping: gender differences in self report versus performance", Personality and Individual Differences, 24(5), pp.595~601 (1998)
- Rafia, A., "Improving spatial ability using a Web-based Virtual Environment(WbVE)", Automation in Construction, 14, pp.707~715 (2005)
- Sandstrom, N. J., "Males and females use different distal cues in a virtual environment navigation task", Cognitive Brain Research, 6, pp.351~360 (1997)
- Saucier, D. M., "Are sex differences in navigation caused by sexually dimorphic strategies or by differences in the ability to use the strategies?", Behavioral Neuroscience, 116(3), pp.403~410 (2002)
- Tavanti, M., "2D vs 3D, implications on spatial memory", Proceedings of the IEEE Symposium on Information Visualization 2001(INFOVIS’01) (2001)
- Vanneste, S., "Temporal control of rhythmic performance: A comparison between young and old adults", Experimental Aging Research, 27, pp.83~102 (2001)
- Voyer, D., "Magnitude of sex differences in spatial abilities: A meta-analysis consideration of critical variables", Psychological Bulletin, 117(2), pp.250~270 (1995)
- Ware, C., "Information Visualization: Perception for Design" (2000), Morgan Kaufmann
- Zavotka, S. L., "Three-dimensional computer animated graphics: A tool for spatial skill instruction", Educational Technology Research and Development, 35(3), pp.133~144 (1987)
