웹툰 연재기간 및 모바일 게임화 가능성 예측을 위한 데이터 마이닝 모형에 관한 연구
Data Mining Approach to Predicting Serial Publication Periods and Mobile Gamification Likelihood for Webtoon Contents
1
조회
0
다운로드
2
인용
0
참고문헌
키워드
초록
This paper proposes data mining models relevant to the serial publication periods and mobile gamification likelihood of webtoon contents which were either serialized or completed in <Naver Webtoon> platform. The size of the cartoon industry including webtoon takes merely 1% of the total entertainment contents industry in Korea. However, the significance of webtoon business is rapidly growing because its intellectual property can be easily used as an effective OSMU (One Source Multi-Use) vehicle for multiple types of contents such as movie, drama, game, and character-related merchandising. We suggested a set of data mining classifiers that are deemed suitable to provide prediction models for serial publication periods and mobile gamification likelihood for the sake of webtoon contents. As a result, the balanced accuracies are respectively recorded as 85.0% and 59.0%, from the two models.
Abstract
This paper proposes data mining models relevant to the serial publication periods and mobile gamification likelihood of webtoon contents which were either serialized or completed in <Naver Webtoon> platform. The size of the cartoon industry including webtoon takes merely 1% of the total entertainment contents industry in Korea. However, the significance of webtoon business is rapidly growing because its intellectual property can be easily used as an effective OSMU (One Source Multi-Use) vehicle for multiple types of contents such as movie, drama, game, and character-related merchandising. We suggested a set of data mining classifiers that are deemed suitable to provide prediction models for serial publication periods and mobile gamification likelihood for the sake of webtoon contents. As a result, the balanced accuracies are respectively recorded as 85.0% and 59.0%, from the two models.
참고문헌 (23)
- 2016 Contents Industry Whitepaper, "KOCCA", 66~67 (2017)
- 이승진, "만화 OSMU 진화확장모델 연구 - 윤태호 ‘미생’을 중심으로", 애니메이션연구, 11(2), pp.70~84 (2015), 한국애니메이션학회
- 하주영, "A Case Study of Mobile Game Using Webtoon as Original Content", 한국컴퓨터게임학회논문지, 30(3), pp.35~43 (2017), (사)한국컴퓨터게임학회[DOI]
- Joongang Ilbo, "Kakao ranked the 2nd place in Japanese Webtoon market", ~ (2017)
- Joseon Ilbo, "Uprising Webtoon Platforms, Targeting the Global Market", ~ (2017)
- Naver Corp., "Naver Webtoon 10th Anniversary Campaign Page", ~ (2014)
- Kim,J.P., "The Evolution of Webtoon Platform and the Future of Korean Webtoon", KT DigiEco, ~ (2014)
- Kim,J.P., "Webtoon, Dreaming 1 Billion Market", KT DigiEco, ~ (2015)
- 한창완, "웹툰 플랫폼의 비즈니스모델(BM)과 스핀오프(Spin off)전략의 생태계 진화연구", 만화애니메이션연구, (45), pp.127~146 (2016), 한국만화애니메이션학회
- 한창완, "웹툰의 영화화를 위한 스토리텔링 연구 : 웹툰 <이끼>의 스토리텔링을 중심으로", 한국콘텐츠학회 논문지, 11(2), pp.186~194 (2011), 한국콘텐츠학회
- 윤기헌, "웹툰 통계 분석을 통한 한국 웹툰의 특징", 만화애니메이션연구, (38), pp.177~194 (2015), 한국만화애니메이션학회[DOI]
- Blotter, "Profit Creation by Webtoon, Naver reaveals PPS Program", ~ (2013)
- Mediaus, "Webtoon Creator is just 3-month part-time job", ~ (2015)
- A Study on the Type of Transmedia Contents, "Nam,J.E.", Academic association f global cultural contents, 23~49 (2015)
- e, "Machine Learning with R - 2", pp.2017, Lantz,B.
- Shuhua Monica Liu, "A multi-label classification based approach for sentiment classification", Expert Systems with Applications, 42(3), pp.1083~1093 (2015), Elsevier BV[DOI]
- Tsoumakas,G., "Data Mining and Knowledge Discovery Handbook", pp.667~685 (2010), Springer Science+Business Media, LLC
- 박봉원, "잠재고객의 OSMU(One Source Multi Use) 콘텐츠 수용에 대한 탐색적 분석:영화, 드라마를 중심으로", 경영과학, 27(2), pp.81~95 (2010), 한국경영과학회
- 이은민, "데이터마이닝 분류기를 활용한 사용자의 과거 장소예측에 관한 연구", 한국컴퓨터정보학회논문지, 22(11), pp.97~104 (2017), 한국컴퓨터정보학회[DOI]
- 어균선, "데이터마이닝 방법을 이용한 주가방향예측에 관한 연구: 단일분류기와 앙상블 분류기간 비교를 중심으로", 한국컴퓨터정보학회논문지, 22(11), pp.111~116 (2017), 한국컴퓨터정보학회[DOI]
