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3차원 인체스캔형상을 재현한 3D 아바타 제작을 위한 가상착의 시스템의 활용성 검증 - CLO 3D 프로그램을 중심으로 -

Usability verification of virtual clothing system for the production of a 3D avatar reproduced from 3D human body scan shape data - Focusing on the CLO 3D program -

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참고문헌

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초록

The purpose of this study is to create a 3D avatar from 3D human body shape data using the CLO 3D virtual clothing program and to verify the feasibility of avatar production using the virtual clothing system for verifying size and shape. The research method was to select one virtual representative model that is the closest to the mean size of each body item for each age group. Using the 3D human body scan shape of a 40-69 years old male was applied to the CLO 3D virtual wearing system. Using the CLO 3D Avatar conversion menu, we verified the feasibility of creating a 3D avatar that reproduces the human body scan shape. In the dimension comparison between the 3D avatar and the fictitious representative model, the dimension difference was noticeable in height, circumference, and length. However, as a result, the converted 3D avatar showed less than a 5% difference in most human dimensions. In addition, since the body shape and posture were reproduced similarly, the utilization of the avatar was verified.

Abstract

The purpose of this study is to create a 3D avatar from 3D human body shape data using the CLO 3D virtual clothing program and to verify the feasibility of avatar production using the virtual clothing system for verifying size and shape. The research method was to select one virtual representative model that is the closest to the mean size of each body item for each age group. Using the 3D human body scan shape of a 40-69 years old male was applied to the CLO 3D virtual wearing system. Using the CLO 3D Avatar conversion menu, we verified the feasibility of creating a 3D avatar that reproduces the human body scan shape. In the dimension comparison between the 3D avatar and the fictitious representative model, the dimension difference was noticeable in height, circumference, and length. However, as a result, the converted 3D avatar showed less than a 5% difference in most human dimensions. In addition, since the body shape and posture were reproduced similarly, the utilization of the avatar was verified.

참고문헌 (11)

  1. 강민주, "3차원 가상 착의를 위한 파라메트릭 마네킹의 개발", 석사, pp.2019
  2. 강여선, "19~59세 성인여성과 비교한 가상인체의 부위별 치수분석", 한국의류학회지, 38(6), pp.896~912 (2014), 한국의류학회
  3. "3D 어패럴 CAD 시스템의 3D 바디 사이징 비교분석" (2012)[URL]
  4. "제6차 중장년․노년층 3D인체형상측정조사사업 최종보고서" (2012)[URL]
  5. 김태훈, "3차원 인체 측정 시스템 분석 : 3차원 바디 스캐너, 3차원 인체 자동 측정 소프트웨어, 3차원 인체 측정 자세를 중심으로", 석사, 의류학, pp.2010
  6. 남윤자, "3D 데이터를 이용한 3차원 인체 모델링", 섬유기술과 산업, 10(3), pp.251~258 (2006)
  7. 박창규, "의류 패션산업에서의 3차원 및 디지털 응용기술의 현황", 패션정보와 기술, 1(1), pp.99~100 (2004)
  8. 이민정, "CLO 3D 아바타 사이징과 실제인체간의 치수 및 형태 차이 비교 분석", 패션 비즈니스, 16(4), pp.137~151 (2012), 한국패션비즈니스학회
  9. 이민정, "남성정장 MTM 시스템 구현을 위한 3D 아바타 사이징과 가상 피팅 기술 연구", 박사, 의류학과 의류학전공, pp.2012
  10. 정선영, "한국 성인 여성의 3차원 인체 형상 라이브러리 구축에 관한 연구", 석사, 의류학, pp.2008
  11. "CLO 3D매뉴얼" (2019)[URL]

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