본문 바로가기
KERD
논문KCI 등재

가상현실과 현실의 문제 -지각과 미적 체계에 대한 논의-

Problems of Virtual Reality and Reality -discussion on perception and aesthetic system-

0

조회

0

다운로드

0

인용

0

참고문헌

키워드

주제분류예술일반

초록

이 연구는 가상현실과 현실의 문제를 영화와 VR 콘텐츠 사용자 중심으로 현실이고 실재인 지각의 체화과정을 밝히고, 가상현실에서 현실로 새롭게 자라날 지각의 미적 체계에 대한 논의를 이끌어 내는데목적이 있다. 가상현실 기술은 1인칭을 훌쩍 뛰어넘는 현실 공간 안에 인간의 자아상태를 구축하고 새로운 공간으로 확장하는 기술로 접근하고 있다. 이런 시·지각의 재편을 바탕으로 가상현실 공간이 빚어내는 과학기술과 인간의 감각, 그리고 지각이 얽혀, 전에 없던 새로운 ‘공간·창출’로의 기술발전이‘가속화’되는 듯하다. 이것은 단순히 1인칭의 문제가 아니라 ‘내 몸’이 가상적으로 가공의 세계 안에형성되는 새로운 문제를 야기한다. 인간의 지각체계에 있어서 그 자체로 ‘현실’이자 ‘가상’인 ‘이중적’ 문제가 주어지는 데, 이에 대한 논의는 필연적이다. 왜냐하면 가상현실 공간은 인간의 의식과 몸이 이제까지 없던 상호작용을 하는 새로운 디지털 현실로 진입하며, 그 안에서 이 디지털 현실에 대한 이해와 인지를 통해서 자연히 새로운 감각단계의 문제를 제기하기 때문이다. 이를테면 사람들은 가상현실의 경험이 어떠한 의미에서 감각체계로의 전환인가를 명확하게 정리해내지 못한다. 본 연구자는 이를밝혀내기 위해 몇 가지 구체적 사례들을 검토했다. 즉, ‘가상현실’이라고 할 때의 ‘현실’의 문제들을 돌아보고, 가상현실을 경험하는 실재하는 인간의 몸으로부터 새로운 몸-주체로의 전환이 이루어지며, 당연히 이는 실제적인 몸 상태에서 지녀보지 못한 새로운 감각체계와 인지체계가 발생함을 알 수 있었다. 이를 통해 가상적 감화의 새로운 단계들을 몸-주체로 하여금 습득하게 하는데 이로부터 어쩔수 없이 새로운 미적 체계가 발생하는 것이다. 이 미적 체계는 실재적인 현실 안에서 지니고 있었던것과는 완전히 다른 것이며, 이의 습득은 또 다시 가상현실로부터 실재하는 현실로까지 새로운 미적인식과 감각이 형성된다는 것을 밝히는 것이다.

Abstract

The purpose of this study is to clarify the embodied process of perception, which is reality and actual, focusing on the use of movies and VR contents, and to lead a discussion on the aesthetic system of perception that will newly grow from virtual reality to reality. Virtual reality technology is approaching as a technology that builds a human ego state in a real space that goes beyond the first person and expands it to a new space. Based on this reorganization of vision and perception, science and technology created by virtual reality space, human senses, and perception seem to be intertwined, and technological development toward new ‘space creation’ that has never been seen before is ‘accelerating.’ This is not simply a first-person problem, but creates a new problem in which ‘my body’ is virtually formed in a fictitious world. In the human perception system, there is a ‘double’ problem that is ‘real’ and ‘virtual’ in itself, and discussion on this is inevitable. This is because the virtual reality space enters into a new digital reality where human consciousness and body interact unprecedentedly, and through understanding and cognition of this digital reality in it, a new sensory level is naturally raised. For example, people cannot clearly organize in what sense the experience of virtual reality is a transition to the sensory system. This researcher reviewed several specific cases to uncover this. In other words, we look back at the problems of ‘reality’ when we say ‘virtual reality’, and a transition is made from the human body, which is the reality experiencing virtual reality, to a new body-subject. It was found that a new sensory system and cognitive system were developed. Through this, the body-subject learns new stages of virtual influence, and a new aesthetic system inevitably arises from this. This aesthetic system is completely different from what we had in the real world, and acquiring it again reveals that a new aesthetic perception and sense are formed from virtual reality to real reality.

참고문헌 (42)

  1. Ahn, B. W, "John Locke's reading of the theory of human five stars" (2016), Woolyurck
  2. Barthes, R., "Image and writing - Ronland Barthes' image theory: The rhetoric of image", pp.108~109 (2003), World History
  3. Baudrillard, J, "Simulacres et simulation" (2005), Galilée
  4. Benjamin, W, "Kunstwerk im Zeitalter seiner technischen Reproduzierbarkeit" (1991), Suhrkamp
  5. Bergson, H, "Essai sur les données immédiates de la conscience" (1889), Presses Universitaires de France
  6. Bergson, H, "Matiére et mémoire, Press Universitaires de France" (2005), Akanet
  7. Bolz, N., "Walter Benjamin: Art, Religion, and Philosophy of History" (2000), Seogwangsa
  8. Buckland, W, "Movie cognitive semiotics" (2007), communication books
  9. Cho, K. J, "The world of the body, The body of the world-strong on the phenomenology of perception by Merlo–Ponti" (2004), Lee Hak-sa
  10. Darley, A., "Video culture in the digital age" (2000), Real Culture Research
  11. Deleuze, G, "Cinema I : L'Image-Movement" (1986), University of Minnesota Press
  12. Hong, K. S, "Bergson's philosophy" (2005), Human Love
  13. Hong, K. S., "Comparison of Bergson and Merlo-Ponti's understanding of our bodies", Philosophy, pp.95~ (2008)
  14. Virtual, "augmented reality service human factor analysis", Jeong, D. H., 2016
  15. Joly, M, "L'image antique et son interprétation" (2002), École française de Rome
  16. Joo, S. H, "Phenomenological body theory hidden in Bergson's philosophy of the body, Philosophical and Phenomenological Studies" (2004), Korean Society of phenomenology
  17. Kang, M. R, "A study on the comparison of Merleau-Ponty's 'body-subject' with Foucault's 'body-power'", doctor, pp.2008
  18. Kang, M. R, "Body subject power: The body concept of Merloponti and Foucault" (2011), Lee Haksa
  19. Kim, J. H., "The latent unconsciousness of Bergson" (2010), Greenby
  20. Kracauer, S, "Theory of film : The redemption of physical reality" (1960), Oxford University Press
  21. Lee, E. A, "Virtual reality and the body: A study on the relationship between digital images and audiences", doctor, pp.2017
  22. Lee, E. J, "Study On The Visual System And Acceptance Raised In Virtual Reality – Focusing On Remeditation In New Media Art", master, pp.2006
  23. Lee, J. H, "Multimedia" (2013), Communication Books
  24. Lee, J. H, "Multimedia and the digital world: What is new media?" (2004), Communication Books
  25. Lee, S. J., "Heidegger asks his questions, etc., tree of thought", An Literature Research, 54, pp.39~63 (2010)
  26. Lee, S. H, "The ontology of Bergson's creation and the ontology of the flesh of merlo-fonty. 41st Volume of Philosophical Studies", Korean Philosophical Society (2010)
  27. Lee, S. W, "The present and future of virtual reality technology from the perspective of ‘Embedded cognition’", Koreanische Literaturforschung, ~ (2017)
  28. Levy, P, "Qu'est-ce que le virtuel?" (1995), Editions La Decouverte Paris
  29. Manovich, L, "The Language of New Media" (2004), Tree of Thought
  30. Merleau-Ponty, M, "La structure du comportement" (1942), Press Universitaires de France
  31. Merleau-Ponty, M, "Phénoménologie de la perception" (1945), Gallimard
  32. Merleau-Ponty, M., "Le visible et l'invisible" (1964), Gallimard
  33. Merleau-Ponty, M, "The primacy of perception, evanston" (1964), Northwestern University Press
  34. Park, S. H., "As a criticism of the discourse of decarbonization, the theory of meat", Journalism Information Research, 47(1), pp.204~234 (2010), Seoul National University Press Information Research Institute
  35. "Real reality (RR)" (2018)[URL]
  36. Schnell, R, "Understanding virtual reality: Interface, application, and design" (2005), Morgan Kaufmann
  37. Shim, H. R, "Media philosophy of the 20th century" (2012), Greenby
  38. Shim, H. R, "Evolution of aura" (2017), Lee Hak-sa
  39. Stam, R, "New vocabularies in film semiotics" (2003), Vision and Language
  40. Sung, K. H, "The aesthetics of Deleuze: Sense, art, politics" (2019), Greenby
  41. Wilson, M, "Six views of embodied cognition", Psychonomic bulletin & review, 9(4), pp.625~636 (2002), Psychonomic Bulletin & Review. The Psychonomic Society
  42. Zanetti, L, "Understanding cinema: Origin and reality" (1999), Hyeonamsa

관련 논문AI추천

이 간행물의 다른 논문 (23건)