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Designing Education Contents for Chinese Character Utilizing Internet of Things(IoT)

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초록

Recently, the development of electronic teaching materials and the demand of digital learners have led the needs on the education contents that replace learning from character information and the change of an information design method for this. Chinese character education in the traditional schooling mainly focuses on writing and memorization (semantic memory). This way that the stories do not exist has brought the learners' recognition that Chinese character is difficult to learn. Meanwhile, for a language study such as English, cross-media development between printed materials and audio-visual materials has been actively introduced. The method that extends episode memories along with memorization through a story is widely used. Therefore, this content suggests a prototype, which is broken away from an existing way of learning Chinese character that mainly focuses on writing, one sided instruction and information cramming. This makes learners learn through a story from printed materials and animation. Furthermore, it suggests a method that extends episode memories through Chinese education contents based on IoT explaining the principle of Chinese character by combining IT technology (information and communications, IoT) and education contents on block toys.

Abstract

Recently, the development of electronic teaching materials and the demand of digital learners have led the needs on the education contents that replace learning from character information and the change of an information design method for this. Chinese character education in the traditional schooling mainly focuses on writing and memorization (semantic memory). This way that the stories do not exist has brought the learners' recognition that Chinese character is difficult to learn. Meanwhile, for a language study such as English, cross-media development between printed materials and audio-visual materials has been actively introduced. The method that extends episode memories along with memorization through a story is widely used. Therefore, this content suggests a prototype, which is broken away from an existing way of learning Chinese character that mainly focuses on writing, one sided instruction and information cramming. This makes learners learn through a story from printed materials and animation. Furthermore, it suggests a method that extends episode memories through Chinese education contents based on IoT explaining the principle of Chinese character by combining IT technology (information and communications, IoT) and education contents on block toys.

참고문헌 (10)

  1. "Cross media: is forms for synergy effects by using a variety of medias such as radio, TV, mobile, and internet etc", ~
  2. "Episode memory: is the memory of autobiographical events that can be explicitly described. It is the collection of past personal experiences with image and emotion. This is emotional memory, not simple memorization. Therefore it is not easy to forget compared to semantic memory", ~
  3. "Semantic memory: refers to the memory of meanings, understandings, and other concept-based knowledge, and underlies the conscious recollection of factual information and general knowledge about the world", ~
  4. Marc Prensky, "Digital Game-Based Learning", pp.124~125 (2001), McGraw-Hill
  5. Nishimoto Akihiro, "Marketing Communication under Cross Media Environment: Organic Communication Mix and Cognitive Knowledge Construction as a Measure of Marketing Communication", pp.2007
  6. Heo Jin, "A Study for Promotion Strategies of the Convergence Business Based on the IoT (Internet of Things)", Master, pp.2014
  7. Seo, So-a, "Relations among children's spatial perception, peer play behaviors, and teacher's interaction types according to children's building block play preferences", Master, pp.2013
  8. Jung-Bae Lee, "Functional Status and Prospects of The Game", Journal of Game Industry, 1(4), pp.1~8 (2002)
  9. Polly K. Adams, "Blockbusters: Ideas for the block center", Early Childhood Education Journal, 24(2), pp.1082~3301 (1996)
  10. Ahn, So Hyun, "Comparative study on the art education approaches of Mona Brooks and Victor Lowenfeld", Master, pp.2006

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