탈신체 시대의 과학기술 : 사이버펑크 서사로 읽는 과학기술의 사회학과 21세기 미국의 새로운 지평
Technoculture in the Posthuman Era : Sociology of Technoscience and the New Horizon of 21th-century U.S. Culture Represented in Cyberpunk Narratives
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This essay explores the sociological aspects of the race-technology nexus in American culture during the twenty-first century, especially in regard to the formation of race within technoculture. The cultural shift from the industrial economy in the previous century to the present technocultural reconstruction is being explored in different forms of cultural texts across the nation. In highlighting the shifting politico-cultural milieu, this article focuses on how cyberpunk has evolved to represent social, cultural, and political dynamics of race; while cyberpunk texts in the 80s and 90s mainly depicted the identity crises of humankind and class struggles in a high-tech society, cyberpunk in the twenty-first century brings the influences of post/trans-human technology and cybernetic culture on racial experiences to the center of technology discourse. Particularly, I investigate this trend across two different narratives in Oshii Mamoru's original Ghost in the Shell released in 1995 and Rupert Sanders's 2017 remake. Through representational revisions of a technocultural world, current cyberpunk texts establish posthuman narratives as a location for the exploration of racial experiences in the supposedly post-racial United States.
Abstract
This essay explores the sociological aspects of the race-technology nexus in American culture during the twenty-first century, especially in regard to the formation of race within technoculture. The cultural shift from the industrial economy in the previous century to the present technocultural reconstruction is being explored in different forms of cultural texts across the nation. In highlighting the shifting politico-cultural milieu, this article focuses on how cyberpunk has evolved to represent social, cultural, and political dynamics of race; while cyberpunk texts in the 80s and 90s mainly depicted the identity crises of humankind and class struggles in a high-tech society, cyberpunk in the twenty-first century brings the influences of post/trans-human technology and cybernetic culture on racial experiences to the center of technology discourse. Particularly, I investigate this trend across two different narratives in Oshii Mamoru's original Ghost in the Shell released in 1995 and Rupert Sanders's 2017 remake. Through representational revisions of a technocultural world, current cyberpunk texts establish posthuman narratives as a location for the exploration of racial experiences in the supposedly post-racial United States.
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