Types and Characteristics of Idol Avatars in Metaverse Entertainment Platforms
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(Background and Purpose) The advent of the metaverse and the pervasive influence of the COVID-19 pandemic are both contributing to the growing significance of life in the digital realm. The entertainment industry is actively expanding attempts to use idol avatars on online entertainment platforms as a coping mechanism. However, studies on this topic are primarily biased toward specific aspects such as avatar design and user experience, whereas studies on overall avatar types and use are lacking. This study aims to propose effective strategies for using idol avatars based on different types of metaverse platforms, by outlining the current landscape and characteristics of idol avatar usage across various metaverse entertainment platforms. (Method) We categorized avatars into four distinct types: character-type, intelligent character-type, humanoid-type, and intelligent humanoid-type. Thereafter, we analyzed representative cases of idol avatar deployment across four metaverse types—Zepeto for lifelogging, girl group Aespa for mirror world, K/DA’s League of Legends concert for augmented reality, and Travis Scott’s Fortnite concert for virtual world. Using this analysis, we outlined prevailing trends in avatar usage across different metaverse platforms. (Results) All types of avatars have proven to be useful across various metaverse entertainment platforms, and the use of more sophisticated avatars has been steadily growing owing to technological advancements. The lifelogging platform Zepeto uses character-type avatars, which can be rendered in either two-dimensional or three-dimensional cartoon styles. These avatars are incapable of interacting with other users, however, they enable rapid creation and circulation across platforms. The mirror world avatars of the girl group Aespa are intelligent character types, resembling cartoons, however, they employ artificial intelligence to enable sophisticated communication and interaction with fans. At K/DA's augmented reality concert, the avatars take on a humanoid appearance and feature intricate representations of game characters. However, they do not interact with users, and all of the content for the performances must be prepared in advance. Finally, Travis Scott's concert avatars in the virtual world are intelligent humanoid types with sophisticated appearances. They enable real-time interaction with the audience, thus allowing for the unfolding of fantastic concert content that would be impossible to achieve in the real world. (Conclusion) The growing incorporation of idol avatars in the metaverse entertainment sector showcases a dynamic environment where various avatar types are used across different platform modes. Idol avatars have many advantages compared with real idols; however, depending on the type of platform, each type of idol avatar has both positives and negatives associated with it. Consequently, it is necessary to strike a balance between the benefits and drawbacks associated with the various types of avatars and metaverse entertainment.
Abstract
(Background and Purpose) The advent of the metaverse and the pervasive influence of the COVID-19 pandemic are both contributing to the growing significance of life in the digital realm. The entertainment industry is actively expanding attempts to use idol avatars on online entertainment platforms as a coping mechanism. However, studies on this topic are primarily biased toward specific aspects such as avatar design and user experience, whereas studies on overall avatar types and use are lacking. This study aims to propose effective strategies for using idol avatars based on different types of metaverse platforms, by outlining the current landscape and characteristics of idol avatar usage across various metaverse entertainment platforms. (Method) We categorized avatars into four distinct types: character-type, intelligent character-type, humanoid-type, and intelligent humanoid-type. Thereafter, we analyzed representative cases of idol avatar deployment across four metaverse types—Zepeto for lifelogging, girl group Aespa for mirror world, K/DA’s League of Legends concert for augmented reality, and Travis Scott’s Fortnite concert for virtual world. Using this analysis, we outlined prevailing trends in avatar usage across different metaverse platforms. (Results) All types of avatars have proven to be useful across various metaverse entertainment platforms, and the use of more sophisticated avatars has been steadily growing owing to technological advancements. The lifelogging platform Zepeto uses character-type avatars, which can be rendered in either two-dimensional or three-dimensional cartoon styles. These avatars are incapable of interacting with other users, however, they enable rapid creation and circulation across platforms. The mirror world avatars of the girl group Aespa are intelligent character types, resembling cartoons, however, they employ artificial intelligence to enable sophisticated communication and interaction with fans. At K/DA's augmented reality concert, the avatars take on a humanoid appearance and feature intricate representations of game characters. However, they do not interact with users, and all of the content for the performances must be prepared in advance. Finally, Travis Scott's concert avatars in the virtual world are intelligent humanoid types with sophisticated appearances. They enable real-time interaction with the audience, thus allowing for the unfolding of fantastic concert content that would be impossible to achieve in the real world. (Conclusion) The growing incorporation of idol avatars in the metaverse entertainment sector showcases a dynamic environment where various avatar types are used across different platform modes. Idol avatars have many advantages compared with real idols; however, depending on the type of platform, each type of idol avatar has both positives and negatives associated with it. Consequently, it is necessary to strike a balance between the benefits and drawbacks associated with the various types of avatars and metaverse entertainment.
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