삼차원 시각화 애플리케이션과 게임기반학습의 맨눈해부학 교육에 대한 효과: 일부 치위생학과 학생을 중심으로
Effects of a 3D Visualization Application and Game-Based Learning on Gross Anatomy Education: Focused on Some Students in the Department of Dental Hygiene
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현재 체계적인 시신해부실습의 운영이 어려운 전공에 적합한 해부교육 프로그램을 설계하고 기존의 수업 방식과 비교 분석한 국내 연구는 부족하다. 본 연구는 3D 시각화와 게임기반학습을 적용하여 제한된 환경에서의 효 과적인 교육 방안을 모색하고자 하였다. 본 연구는 치위생학과에서 두경부해부학 교과목을 수강한 43명을 대상으로 진행하였다. 머리뼈와 머리·목 부위의 근육에 대해 3D 시각화 애플리케이션으로 해부 구조를 확인하고, 수업 종료 후에는 소그룹 단위의 게임기반학습을 진행하여 학습 내용을 정리하였다. 교육 방법에 대한 의견을 파악하기 위하여 설문조사를 수행하였고, 모든 자료는 기술통계, 상관분석, 대응표본 T 검정을 이용하여 분석하였다. 맨눈해부학 수업 에 적용한 교육 방법에 대한 만족도는 게임기반학습 (4.49), 3D 시각화 애플리케이션 (4.01), 드로잉 (3.81) 순으로 관찰 되었다. 문항 중 제시한 교육 방법 중 학습자가 선택한 1~3 순위는 게임기반학습, 3D 시각화 애플리케이션 활용, 해 부모형 관찰로 나타났다. 기존의 방식대로 운영한 수업의 사전 및 사후평가의 평균 점수차 (1.26)에 비해 3D 시각화 와 게임기반학습을 적용한 주제의 점수차 (8.40)가 크고, 학업 성취도가 유의하게 증가함을 확인하였다 (p<0.001). 맨 눈해부학 교육 프로그램의 운영 시 3D 시각화 애플리케이션과 게임기반학습을 적절히 활용한다면 학습에 대한 동기 부여, 흥미유발, 협동학습, 학습능력의 향상이 가능할 것이다. 본 연구가 맨눈해부학 수업을 운영하는 치위생(학)과를 포함한 다양한 분야의 교수자들에게 도움이 되기를 기대한다.
Abstract
There is a lack of domestic studies that have designed anatomical education programs for systematic cadaver dissection and compared them with existing teaching methods. The purpose of this study was to explore effective educational methods in limited environments by for applying 3D visualization and game-based learning. The study included 43 participants who took a ‘Head and neck anatomy’ course in a department of dental hygiene. The anatomy of the skull, as well as muscles in the head and neck areas were considered using a 3D visualization application. Later in the class, the course content was structured according to a game-based learning method. A survey was conducted in order to measure participants’ perceptions of the teaching methods. The data were analyzed using descriptive statistics, correlation analysis, and a paired-sample T-test. Satisfaction with the teaching methods applied to the gross anatomy class was observed with regard to game-based learning (4.49), 3D visualizing application (4.01), and drawing (3.81). Among the educational methods suggested in the question, the students’ ranked the following teaching methods from first to third as follows: game-based learning, a 3D visualization application, and observation of an anatomical model. The average score difference (8.40) of the pre- and post-assessment of the participants’ perception of 3D visualization and game-based learning, was larger than the score difference (1.26) of the class conducted according to the conventional method. The academic achievement of participants was significantly increased (p<0.001). Proper use of 3D visualization applications and game-based learning in gross anatomy programs contributes to increases in student motivation, students’ interest in the subject matter, cooperative learning, and improvement in learning outcomes. This study will be helpful to instructors in various fields, including dental hygiene departments, which operate gross anatomy classes.
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