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ADHD 아동을 위한 뇌파 및 모션 센싱 기술 기반 인터랙티브 동화 시스템 개발

Interactive Fairy Tale System with Brainwaves, Motion Sensing Technologies for ADHD Children

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참고문헌

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초록

This research introduces the development of fairy tale system directed behavior training game platform with brainwaves and motion sensing cognitive technologies for Attention Deficit Hyperactivity Disorder (ADHD) children. The system includes three major functions: 1) the brainwaves and motion recognition; 2) the interactive intervention with narrative contents; and 3) the sensor and intervention data management. The narrative contents combined with fairy tales and other elements for the game platform including characters, perspectives, quests, and scenes are integrated into the system. While a child is playing a given fairy tale, the child’s brainwaves and motion sensing data are transmitted to the system. This system simultaneously controls the intervention procedure, helping the child concentrate on the story and accomplish quests appropriately. The main contribution of this system is to help children with ADHD manage their behavior by continuously intervening them to increase the attention to the fairy tales and feel confidence on themselves with the improved test results.

Abstract

This research introduces the development of fairy tale system directed behavior training game platform with brainwaves and motion sensing cognitive technologies for Attention Deficit Hyperactivity Disorder (ADHD) children. The system includes three major functions: 1) the brainwaves and motion recognition; 2) the interactive intervention with narrative contents; and 3) the sensor and intervention data management. The narrative contents combined with fairy tales and other elements for the game platform including characters, perspectives, quests, and scenes are integrated into the system. While a child is playing a given fairy tale, the child’s brainwaves and motion sensing data are transmitted to the system. This system simultaneously controls the intervention procedure, helping the child concentrate on the story and accomplish quests appropriately. The main contribution of this system is to help children with ADHD manage their behavior by continuously intervening them to increase the attention to the fairy tales and feel confidence on themselves with the improved test results.

참고문헌 (13)

  1. Polanczyk, Guilherme, "The worldwide prevalence of ADHD: a systematic review and metaregression analysis", The American journal of psychiatry, 164(6), pp.942~948 (2007)
  2. Key Findings: Trends in the Parent-Report of Health Care Provider-Diagnosis and Medication Treatment for ADHD, "Centers for Disease Control and Prevention", ~ (2013)
  3. "National Health Insurance Service"[URL]
  4. Antshel, Kevin M, "Psychosocial Interventions in Attention-Deficit", Hyperactivity Disorder: Update, 2015, pp.24(1), 79~97
  5. 박경은, "ADHD 아동을 위한 BCI 및 모션 센싱 기술 기반 인터랙티브 동화 시스템 개발", 한국컴퓨터게임학회논문지, 28(1), pp.21~27 (2015), (사)한국컴퓨터게임학회
  6. Lim, Choon Guan, "A brain-computer interface based attention training program for treating attention deficit hyperactivity disorder", PloS one, 7(10), pp.e46692~ (2012)
  7. Stuart J. Johnstone, "Neurocognitive training for children with and without AD", HD, 2012, pp.4(1), 11~23
  8. 배재환, "BCI를 이용한 ADHD 치료 게임 설계", 한국컴퓨터게임학회논문지, 27(2), pp.7~12 (2014), (사)한국컴퓨터게임학회
  9. 이지영, "뇌파의 집중도와 명상도를 이용한 모바일 카드 게임 구현", 한국컴퓨터게임학회논문지, 25(4), pp.27~34 (2012), (사)한국컴퓨터게임학회
  10. 김태현, "뇌파를 이용한 소셜네트워크 게임의 개발", 한국컴퓨터게임학회논문지, 26(1), pp.183~188 (2013), (사)한국컴퓨터게임학회
  11. Ahn Minkyu, "Brain-Computer Interface Game Trend", Communications of the Korea Institute of Information Scientists and Engineers, 26(7), pp.26~34 (2013)
  12. Barkley, R. A, "Attention deficit Hyperactivity Disorder: A Handbook for Diagnosis and Treatment" (1998), The Guolford Press
  13. Bruno Bettelheim, "The Uses of Enchantment: The Meaning and Importance of Fairy Tales" (1989), Vintage Books

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