본문 바로가기
KERD
논문KCI 등재

메타버스의 현황 분석을 통한 기독 신학적 관점에 관한 연구

Analyzing the Current State of the Metaverse: A Christian Theological Perspective

0

조회

0

다운로드

0

인용

0

참고문헌

키워드

초록

메타버스는 현실세계와 가상 세계가 융합된 환경으로 사용자가 아바타를 이용하여 상호작용하는 3차원 가상공간이다. 현재 메타버스는 교육 업무 엔터테인먼트등의 다양한 영역에 접목되고 있으나 기독교적으로 접목한 사례는 찾아보기 힘들다. 본 연구에서는 첫째 국내외 메타버스 현황과 기독교에서 만든 메타버스를 정리한다. 둘째, 메타버스에대한 신학적 관점들을 부정적인 관점과 긍정적인 관점을 살펴보고 신학적 관점을 제안하고자 한다. 연구 결과, 기독교회내에서 메타버스 활용은 아주 적었다. 메타버스에 관한 부정적인 관점으로는 메타버스 중독, 아바타라는 용어 사용으로 인한 혼동, 가상현실과 현실의 혼동, 메타버스가 교회를 대체하는 것으로 인한 위험성이다. 긍정적인 관점으로는선교의 활용, 새로운 영역 탐험, 교육 등에 활용될 수 있는 점이다.

Abstract

The metaverse is a 3D virtual space where users interact with each other using avatars, merging the real and virtual worlds. While the metaverse is currently being integrated into various fields such as education, work, and entertainment, there are few examples of its application within a Christian context. This study aims to the first, summarize the current state of the metaverse both domestically and internationally, and to categorize existing Christian-oriented metaverse initiatives. The second is to examine theological perspectives on the metaverse, considering both negative and positive viewpoints, and propose a new theological framework. Research Results indicate that the utilization of the metaverse within Christian churches is minimal. Negative perspectives on the metaverse include: addiction, confusion stemming from the use of avatars, blurring the lines between the virtual and real worlds, and the risk of the metaverse replacing the church. Positive perspectives highlight its potential for missions, exploring new frontiers, and educational applications.

참고문헌 (34)

  1. John David N. Dionisio, "3D virtual worlds and the metaverse : Current status and future possibilities", ACM Computing Surveys(CSUR), 45, pp.1~38 (2013)
  2. Stephen. W. Song, "Explication and Rational Conceptualization of Metaverse", Informatization Policy, 28(3), pp.3~22 (2021)
  3. J. HLee, "The role of virtual church in the metaverse era", Journal of Religious Education, 25(2), pp.45~58 (2020)
  4. S. W. Kim, "Immersive religious experience in the metaverse : Implications for Christian spiritual formation", Theological Studies, 83(1) (2022)
  5. D. H. Kim, "Theological Challenges and Responses to the Metaverse", Korea Presbyterian Journal of Theology, 54(3) (2022)
  6. J.Y.Kim, "A Study on Christian Literacy for the Metaverse Environment", Gospel and Missionary Journal, Gospel and Mission, 58(2), pp.37~60 (2022)
  7. T. Y. Kim, "Metaverse and Christian World views", Christian Academic Conference, 38, pp.697~720 (2021)
  8. H. Y. Kim, "The dangers of the Christian metaverse", Theological Story for the Church, ~ (2021)
  9. H. K. Jang, "The Theological Orientation of Metaverse Church and Its Application", Journal of Hanshin University Theological Seminary, 196, pp.71~100 (2023)
  10. S. B. W, "Forming intimacy in online and offline spaces of adolescents : Focusing on self-openness and responsive intimacy", Korean Journal of Social and Personality Psychology, 28(3), pp.111~125 (2014)
  11. W.D. Kang, "Some challenges of Christian ethics in the metaverse era : around the challenges of artificial intelligence", theology and philosophy, 45, pp.61~94 (2023)[DOI]
  12. K. C. Park, "The Christian Understanding and Application of the Metaverse Focusing on the Characteristics of the Metaverse", Journal of Korea Contents Society, 22(7), pp.511~523 (2022)
  13. N. Y. Kim, "The metaverse christian educational platform in post-Corona era", Journal of KSCRE, 71, pp.341~370 (2022)
  14. M. N. Cho, "A study on the possibility of Christian communication and empathy in metaverse virtual space", Gospel and Practical Theology, 65, pp.43~72 (2022)
  15. Y. H. Lee, "Utilization of IT Technology in th era of 4th Industrial Revolution to revitalize Christian Mission : Focused on Metaverse", Journal of Mission Theology of the Korean Mission Theological Society, 65, pp.248~275 (2022)
  16. H. J. Lee, "A study on the possibility of Christian education through Palmer's concept of learning space and the metaverse connection to virtual space : Virtual space Bible drama using 'ZEPETO", Journal of Gospel and Practical Theology of the Korean Evangelical Theological Society, 63, pp.105~139 (2022)
  17. Nam. H. -U, "XR Technology and Metaverse Platform Status", Broadcasting and Media Magazine, 26(3), pp.30~40 (2021)
  18. C. K. Choi, "Worship and spirituality", pp.61~ (2017), CLC press
  19. Alison Bryant J, "IMing, text messaging, and adolescent social networks", Journal of Computer Mediated Communication, 11(2), pp.577~592 (2006)
  20. Collins N. L., "Self-disclosure and liking:a meta-analytic review", Psychological Bulletin, 116(3), pp.457~475 (1994)
  21. "Current Status and Awareness of Youth Use in Metaverse, Next Generation Statistics, Vol.127", ~ (2021)
  22. HJ. Koo, "The double meaning of online social space : three-way interactions between social anxiety, online social behavior, and offline social behavior", Cyberpsychology, Behavior, and Social Networking, 18(9), pp.514~520 (2015)
  23. S. B. Park, "A Study on Self-disclosure, Online Intimacy and Sense of Co-location Via Instant Messaging", Korean Journal of Journalism, 51(6), pp.469~494 (2007)
  24. S. H. An, "The Effect of Class Counseling Program Using Metaverse Platform on Class Cohesiveness and Empathy Ability of Elementary School Students", Journal of Elementary Counseling Research, 23(1), pp.145~170 (2024)
  25. K. Y. Kim, "The Effects of Positive Psychology-Based Coaching Program Using Metaverse on the Psychological Well-being, Positive Emotions, and Life Satisfaction of the MZ Generation", master, pp.2023
  26. Griebel T, "Self-portrayal in a simulated life : Projecting personality and values in The Sims 2", Game Studies, 6(1) (2006)
  27. Bessière K., "The ideal elf : Identity exploration in World of Warcraft", Cyberpsychology &Behavior, 10(4), pp.530~535 (2007)
  28. J. H. Lee, "A Study on the Perception of Self-Identity of Metaverse Users", Korean Journal of Journalism and Communication Studies, 66(3), pp.92~138 (2022)
  29. Tilak S. Glassman, "A. Multi-User Virtual Environments(MUVEs)as alternative lifeworlds : Transformative learning in cyberspace", Journal of Transformative Education, 18(4), pp.310~337 (2020)
  30. Donath. J, "Mediated faces", Paper presented at International Conference on Cognitive Technology (2001)
  31. S. Y. Ko, "A Study on the Typology and Advancement of Cultural Leisure-Based Metaverse", KIPS transactions on software and data engineering, 10(8), pp.331~338 (2021)

관련 논문AI추천

이 간행물의 다른 논문 (27건)