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논문KCI 등재

디지털 시네마 상영을 위한 적정 관람환경-해상도, 관람거리, 스크린 크기를 중심으로-

optimal viewing environment for digital cinema-focusing on resolution, picture height, screen size-

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초록

The purpose of this study is to analyze the optimal screening environment in a digital cinema, focusing on Resolution, Screening distance and Screen size. It used the quantitative analysis method to give an realistic aspect in screening in a digital cinema. The participants of this study were strictly restrained by 22 different abundantly experienced directors on service. For this study, 2K and 4K DCP were each produced and each DCP was shown to the analysts with a certain amount of time apart, followed with a survey. As to the conclusions of the experiment, firstly, the participants distinguished the differences in resolution of each DCP and the visual satisfaction was generally high. Second, depending on the screening distance it showed a difference between 2K and 4K. Also as the resolution improved, the screening distance was shortened. Third, the larger the screen size, the screening distance was shortened to naturally increase the horizontal view angle of the audience. Which also increased the satisfaction of the viewer. In conclusion, in a digital cinema, the three factors, resolution, screening distance and screen size, are critical in inventing the best picture quality. This study has its value, in that the recipients were a group of experts who work as directors on service. However, whether the results can be applied to general cinemas and audiences, is still something that will need further research with not only heavy users; people who view a movie more than once a month, but every movie consumers. Further on, as to the limitations of this study, although this research was executed through a quantitative analysis the selected group was small. Objectively the screening distance had a major impact on the resolution, however this research will need to execute further experiments on subjective factors such as sound effects.

Abstract

The purpose of this study is to analyze the optimal screening environment in a digital cinema, focusing on Resolution, Screening distance and Screen size. It used the quantitative analysis method to give an realistic aspect in screening in a digital cinema. The participants of this study were strictly restrained by 22 different abundantly experienced directors on service. For this study, 2K and 4K DCP were each produced and each DCP was shown to the analysts with a certain amount of time apart, followed with a survey. As to the conclusions of the experiment, firstly, the participants distinguished the differences in resolution of each DCP and the visual satisfaction was generally high. Second, depending on the screening distance it showed a difference between 2K and 4K. Also as the resolution improved, the screening distance was shortened. Third, the larger the screen size, the screening distance was shortened to naturally increase the horizontal view angle of the audience. Which also increased the satisfaction of the viewer. In conclusion, in a digital cinema, the three factors, resolution, screening distance and screen size, are critical in inventing the best picture quality. This study has its value, in that the recipients were a group of experts who work as directors on service. However, whether the results can be applied to general cinemas and audiences, is still something that will need further research with not only heavy users; people who view a movie more than once a month, but every movie consumers. Further on, as to the limitations of this study, although this research was executed through a quantitative analysis the selected group was small. Objectively the screening distance had a major impact on the resolution, however this research will need to execute further experiments on subjective factors such as sound effects.

참고문헌 (14)

  1. 김영용, "HDTV 프레젠스미디어의 해석" (2003), 커뮤니케이션북스
  2. 디지털융합에 따른 문화콘텐츠 산업의 가치사슬변화에 대한 연구: 최종보고서, "김재영", 문화관광부, ~ (2007)
  3. 2008년 영화소비자조사, "영화진흥위원회", ~ (2008)
  4. Charles S. Swartz, "디지털 시네마의 이해" (2006), 책과길
  5. 김현정, "영화콘텐츠 제작 및 유통의 새로운 시도", 한국영화 동향과 전망 (2006)
  6. 허인영, "극장 영사시스템의 표준규격에 관한 연구", 영상기술학회지 (1999)
  7. Hatada,T., , SMPTE Journal, 89, pp.560~569 (1980)
  8. loan Allen, "Screen Size: The Impact on Picture and Sound", SMPTE Journal (1999)
  9. "ISO 26428 -I, "Digital Cinema Distribution Master. Part 1: Image Characteristics"", ~
  10. Schubin, Mark, "HDTV: Myths and Math" (2004), Videography
  11. "SMPTE 196M, "Indoor Theater and Review Room Projection - Screen Luminance and Viewing Condition"", ~
  12. "SMPTE EG 18, "Design of Effective Cine Theaters"", ~
  13. Sony Technical Paper, "Does 4K really make a difference?", , ~ (2008)

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