대학 등 영상교육기관들의 360 VR 교육의 현안과 과제 -스토리가 있는 360 vr을 중심으로-
The Pending Issues and Takes Regarding 360 VR Education of the Image Education Institutions Including the Related Universities -Focusing on 360 VR-
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360 VR becomes the conversation topic in picture industry recently. This is the thesis for understanding VR contents with the story of the image education based on the VR short film “Obituary” to introduce the equipment and the technology regarding the production and education so that we can consider the related matter. To concern and approach for the new technology, we always need to understand the new descriptive and aesthetic concept. One fortunate thing is, we can understand the fundamental principle and conception of 360 VR mostly from VR Panorama. If we can produce 360 VR contents with the story using the equipment or software described on this thesis and get into definitions, it will be available to start to produce and educate the interesting contents with the story to match the media. The limitation of 360 VR will be overcome. Expecting to various of imaginations which escape the framework through using 360 VR.
Abstract
360 VR becomes the conversation topic in picture industry recently. This is the thesis for understanding VR contents with the story of the image education based on the VR short film “Obituary” to introduce the equipment and the technology regarding the production and education so that we can consider the related matter. To concern and approach for the new technology, we always need to understand the new descriptive and aesthetic concept. One fortunate thing is, we can understand the fundamental principle and conception of 360 VR mostly from VR Panorama. If we can produce 360 VR contents with the story using the equipment or software described on this thesis and get into definitions, it will be available to start to produce and educate the interesting contents with the story to match the media. The limitation of 360 VR will be overcome. Expecting to various of imaginations which escape the framework through using 360 VR.
참고문헌 (14)
- 윤용아, "The Global Movement of Narrative based VR Moving Image Contents Productions and The Problem Solving Alternatives", 영상기술연구, 1(25), pp.77~90 (2016), 한국영상제작기술학회
- 김영철, "대학 등 영상교육기관들의 초고화질 영상교육의 현안과 과제-UHD를 중심으로-", 영상기술연구, 1(21), pp.21~39 (2014), 한국영상제작기술학회
- 민준홍, "가상현실과 증강현실의 현실", pp.10~17 (2016), 커뮤니케이션북스
- 김영철, "“실감영상” 제작 워크북", pp.133~201 (2013), 동신대학교 실감미디어조성사업단
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