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VR 영화의 새로운 영화문법

The New Film Grammar of VR Movie

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초록

VR movie, a totally new cinema, is emerging fast. Due to its characteristics based on virtual reality, VR movie is produced with a system very different from the one used in the traditional movie. That is why we can no longer apply the traditional film grammar on VR movie production. Filmmakers should come up with a new set of film grammar right for the movies made with virtual reality platform. Creating a series of events that happen to the main character is important in the screenplay for the traditional cinema. However, what’s important for VR screenplay is how to build the world surrounding the main character. It’s because the audience can see any direction they want at any moment. Depending on how much immersion you want to create, there are two ways of directing a VR movie director can choose. If the director hopes to create a limited amount of immersion, s/he can place an invisible wall between the characters and the audience. Even though the audience exist with the characters in the movie, the audience still doesn’t interact with the characters. If a total immersion is what the director wants, s/he can get rid of the wall and allow the characters to talk to the audience. Lightfield technology is the key to the cinematography of VR movie. Though the audience exist in the movie, they are unable to move in the VR space. They are stuck in the spot where the camera was placed. But as the lightfield technology evolves, the audience will be able to move in the VR space as they do in the real space.

Abstract

VR movie, a totally new cinema, is emerging fast. Due to its characteristics based on virtual reality, VR movie is produced with a system very different from the one used in the traditional movie. That is why we can no longer apply the traditional film grammar on VR movie production. Filmmakers should come up with a new set of film grammar right for the movies made with virtual reality platform. Creating a series of events that happen to the main character is important in the screenplay for the traditional cinema. However, what’s important for VR screenplay is how to build the world surrounding the main character. It’s because the audience can see any direction they want at any moment. Depending on how much immersion you want to create, there are two ways of directing a VR movie director can choose. If the director hopes to create a limited amount of immersion, s/he can place an invisible wall between the characters and the audience. Even though the audience exist with the characters in the movie, the audience still doesn’t interact with the characters. If a total immersion is what the director wants, s/he can get rid of the wall and allow the characters to talk to the audience. Lightfield technology is the key to the cinematography of VR movie. Though the audience exist in the movie, they are unable to move in the VR space. They are stuck in the spot where the camera was placed. But as the lightfield technology evolves, the audience will be able to move in the VR space as they do in the real space.

참고문헌 (13)

  1. 변민주, "디지털미디어 스토리텔링 코어" (2015), 이해총서
  2. 유미, "가상현실영화의 개념과 제작 기술 분석", 애니메이션연구, 11(5), pp.211~229 (2015), 한국애니메이션학회
  3. 윤용아, "The Global Movement of Narrative based VR Moving Image Contents Productions and The Problem Solving Alternatives", 영상기술연구, 1(25), pp.77~90 (2016), 한국영상제작기술학회
  4. 정민섭, "가상현실에서 물리적 상황 변화의 대응을 위한 마찰음 제어 방법 연구- 본인 단편영화 <Blind Touch>를 중심으로 -", 디지털디자인학연구, 14(4), pp.359~370 (2014), 한국디지털디자인학회
  5. "VR, 미래의 영화를 어떻게 바꿀까" (2016)[URL]
  6. "360도 영상에 3D를 더했다... 전유열 벤타브이알 대표" (2017)[URL]
  7. "Is Virtual Reality The Future of Film?" (2016)[URL]
  8. "Virtual Reality Documentaries ‘Take the Man out of Journalism’" (2015)[URL]
  9. "Make Tom Hanks do your bidding with this unnerving digital puppet" (2015)[URL]
  10. "Lytro Immerge : Groundbreaking Camera Will Let You Move Around in VR Video" (2015)[URL]
  11. "Is This Film the First True Live-Action Virtual Reality" (2016)[URL]
  12. "How a Pixar Vet is Shaping the Future of VR Storytelling" (2015)[URL]
  13. "How filmmakers are inventing the languate of VR" (2016)[URL]

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