프랙탈 모티프 영상(촬영)소스를 활용한 수묵 애니메이션 제작기법에 대한 연구 -수묵 애니메이션 <환생(環生)·주유(舟遊)>를 중심으로-
A Study on the Technique of Making ‘Oriental Ink Animation’ using Fractal Motif Video Source -Focusing on <circle of apollonios>, <ZUYU>-
0
조회
0
다운로드
0
인용
0
참고문헌
키워드
초록
Digitization of the video production environment has a profound and profound effect on the entire process of video production. Digital technology in the video media requires fundamental innovation and transformation from special effects (SFX) to photography, lighting, and editing. The reason that digital technology has been able to penetrate video media in a variety of technologies and methods in such a short time is that video media is a technology-based media. It is because it is the best key maker that can maximize the degree. It seeks to evoke the public’s resilience, which is already in a shorter period of time, while some of the public complain of fatigue in constant skill and the resulting sense of speed. In this era of high- tech digital video, leading exploration and development of various video media (shooting, editing, etc.) can be given the meaning of existence for the diversity of media at this point. In this paper, the investigation of a source for shooting that can properly match its attributes (various attributes of ink painting) to animation production using ink painting, in particular, the exploration of a source for photo-realistic shooting expressing a fractal structure, and various kinds that occur during the ink animation production process I will study and document the phenomenon. This will provide another indicator of how the exploration of new media can be utilized and function in the digital age.
Abstract
Digitization of the video production environment has a profound and profound effect on the entire process of video production. Digital technology in the video media requires fundamental innovation and transformation from special effects (SFX) to photography, lighting, and editing. The reason that digital technology has been able to penetrate video media in a variety of technologies and methods in such a short time is that video media is a technology-based media. It is because it is the best key maker that can maximize the degree. It seeks to evoke the public’s resilience, which is already in a shorter period of time, while some of the public complain of fatigue in constant skill and the resulting sense of speed. In this era of high- tech digital video, leading exploration and development of various video media (shooting, editing, etc.) can be given the meaning of existence for the diversity of media at this point. In this paper, the investigation of a source for shooting that can properly match its attributes (various attributes of ink painting) to animation production using ink painting, in particular, the exploration of a source for photo-realistic shooting expressing a fractal structure, and various kinds that occur during the ink animation production process I will study and document the phenomenon. This will provide another indicator of how the exploration of new media can be utilized and function in the digital age.
참고문헌 (25)
- 김훈순, "영상 콘텐츠 연구" (2002), 커뮤니케이션북스
- 안대영, "프랙탈과 카오스" (2013), 교우사
- 이용관, "전위영화의 이해-멜리에스에서 백남준까지-" (1995), 예니
- 이재현, "멀티미디어와 디지털 세계" (2004), 커뮤니케이션 북스
- 임태승, "아이콘과 코드-그림으로 읽는 동아시아 미학범주" (2006), 미술문화
- 조열, "시각 디자인을 위한 기초 시각 커뮤니케이션" (2010), 창지사
- 조열, "기초 디자인을 위한 형태지각과 구성원리" (2010), 창지사
- Dziga Vertov, "Kino Eye" (2006), 이매진
- 박종호, "샷의 기법" (2010), 비즈앤비즈
- Maureen Furniss, "움직임의 미학" (2001), 한울아카데미
- Maria Wilhelm, "제임스 카메론의 아바타" (2010), 램덤하우스 코리아
- Paul Wheeler, "HD 촬영감독 매뉴얼" (2005), 책과길
- Robert Stam, "어휘로 풀어읽는 영상기호학" (2003), 시각과 언어
- 문원립, "눈 깜박할 사이" (2010), 비즈앤비즈
- Werner Faulstich), "영화의 분석(Einfuehrung in die Filmanalyse", pp.2003, 이상면
- 김주미, "카오스, 프랙탈의 창조적 속성과 환경디자인에의 적용가능성에 관한 연구", 디자인학연구, 13 (1996)
- 김주미, "프랙탈 색채패턴의 미학적 의의 및 표현특성", 한국색채학회논문집, 17(1), pp.1~10 (2003), 한국색채학회
- 문철, "그래픽 디자인에 있어서 프랙탈 구조의 활용 가능성 연구", 디자인학연구, 17(1) (2004), 한국디자인학회
- 박지훈, "영화 <이다 Ida>에 나타난 구도의 내재적 의미 연구", 영상기술연구, 1(23), pp.119~143 (2015), 한국영상제작기술학회[DOI]
- 류훈, "현대영화의 프로타고니스트 활용방법", 영상기술연구, 1(31), pp.23~42 (2019), 한국영상제작기술학회[DOI]
- "환생(環生)·circle of apollonios" (2008)[URL]
- "주유(舟遊)·ZUYU" (2010)[URL]
- "운해지가(雲海之歌)·sea of clouds" (2012)[URL]
- "수묵 애니메이션의 세계, 탁영환 작가" (2015)[URL]
- "Asian Leadership Conference" (2014)[URL]
