본문 바로가기
KERD
논문KCI 등재

Procedural Reproduction of Rule-Based Painting

0

조회

0

다운로드

0

인용

0

참고문헌

키워드

초록

The advance technique for computer game rendering is not only focused on the photorealistic appearance. Rule-based painting is a type of art that follows a series of pre-defined steps in the production process and has been commonly utilized to produce artwork throughout history. The methodology is similar to procedure or generation art in contemporary computer art. The procedure or generation art is usually paired with the development of a computational device, but, as forefathers, rule-based painting certainly influenced the field long before the computer era. In this paper, I suggest principles to reproduce rule-based painting using a computational algorithm and present various examples that highlight the conceptual origin of procedurally-generated art, thereby exposing its potential and defining its boundary within the current technology.

Abstract

The advance technique for computer game rendering is not only focused on the photorealistic appearance. Rule-based painting is a type of art that follows a series of pre-defined steps in the production process and has been commonly utilized to produce artwork throughout history. The methodology is similar to procedure or generation art in contemporary computer art. The procedure or generation art is usually paired with the development of a computational device, but, as forefathers, rule-based painting certainly influenced the field long before the computer era. In this paper, I suggest principles to reproduce rule-based painting using a computational algorithm and present various examples that highlight the conceptual origin of procedurally-generated art, thereby exposing its potential and defining its boundary within the current technology.

참고문헌 (9)

  1. Bill Manley, "Historical Atlas of Ancient Egypt", ~ (1996)
  2. M. Bense, "Einfürung in die informationstheoretische Asthetik. Grundlegung und Anwendung in der Texttheorie (Introduction to the Information-theoretical Aesthetics. Foundation and Application to the Text Theory)" (1969), Rowohlt Taschenbuch Verlag
  3. G. Greenfield, "On the Origins of the Term 'Computational Aesthetics", Proc. Eurographics Workshop Computational Aesthetics in Graphics, Visualization, and Imaging,Eurographics Assoc, pp.9~12 (2005)
  4. M. Koshelev, "Towards the Use of Aesthetics in Decision Making: Kolmogorov Complexity Formalizes Birkhoff's Idea", Bull. European Assoc. Theoretical Computer Science, 66, pp.166~170 (1998)
  5. GD Birkhoff, "Aesthetic Measure" (1933), Harvard University Press
  6. Craig S. Kaplan, , Proceedings of the 27th annual conference on Computer graphics and interactive techniques, pp.499~510
  7. Michael T. Wong, "Computer-generated floral ornament", Proceedings of the 25th annual conference on Computer graphics and interactive techniques, pp.423~434 (1998)
  8. Alexei A. Efros, "Image quilting for texture synthesis and transfer", Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pp.341~346 (2001)
  9. Taylor, R., "Fractal analysis of Pollock's drip paintings", Nature, 399, pp.422~ (1999)

관련 논문AI추천

이 간행물의 다른 논문 (19건)