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효과적인 인공지능 교육을 위한 컴퓨터 게임의 활용

Utilizing Computer Games for Effective AI Education

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초록

Many undergraduate AI courses have the learning objective that students are able to precisely define different classes of AI problems and to apply core algorithmic techniques to them. Due to the great breadth of the field of AI, however, introductory AI courses typically include a heterogenous collection of topics and techniques. For this reason, AI courses risk appearing incoherent to students, who can find it challenging to understand how different AI topics relate to each other. We have found that assigning a tightly integrated series of programming projects using a computer game environment has lent unity to our AI course by providing students with a common platform for solving many different kinds of AI problems. In this paper, we introduce a set of useful computer games to use for introductory AI courses. And then we describe our experiences and lessons from utilizing some of them in our AI courses.

Abstract

Many undergraduate AI courses have the learning objective that students are able to precisely define different classes of AI problems and to apply core algorithmic techniques to them. Due to the great breadth of the field of AI, however, introductory AI courses typically include a heterogenous collection of topics and techniques. For this reason, AI courses risk appearing incoherent to students, who can find it challenging to understand how different AI topics relate to each other. We have found that assigning a tightly integrated series of programming projects using a computer game environment has lent unity to our AI course by providing students with a common platform for solving many different kinds of AI problems. In this paper, we introduce a set of useful computer games to use for introductory AI courses. And then we describe our experiences and lessons from utilizing some of them in our AI courses.

참고문헌 (16)

  1. F. Arango., "A Review of Applications of Computer Games in Education and Training", Proceedings of ASEE, 2008, ~
  2. D. Wong., "Teaching Artificial Intelligence and Robotics via Games", Proceedings of the 24th AAAI Conference on Artificial Intelligence (2010)
  3. F. Grivokostopoulou., "Teaching AI Algorithms via a Game", Proceedings of the 26th AAAI Conference on Artificial Intelligence (2012)
  4. J. DeNero., "Teaching Introductory Artificial Intelligence with Pac-Man", Proceedings of the 24th AAAI Conference on Artificial Intelligence (2010)
  5. A. McGovern., "Teaching Introductory Artificial Intelligence through Java-based Games", Proceedings of the 25th AAAI Conference on Artificial Intelligence (2011)
  6. M. E. Taylor, "Teaching Reinforcement Learning with Mario : An Argument and Case Study", Proceedings of the 25th AAAI Conference on Artificial Intelligence (2011)
  7. S. Sosnowski., "SEPIA : A Scalable Game Environment for Artificial Intelligence Teaching and Research", Proceedings of the 27th AAAI Conference on Artificial Intelligence (2013)
  8. R. Adobbati., "Gamebots : A 3D Virtual World Test Bed for Multiagent Research", Proceedings of the 2nd International Workshop on Infrastructure for Agents (2001)
  9. 정지성, "양안식 3D 동역학 교육용 시뮬레이션 시스템 설계 및 구현", 한국컴퓨터게임학회논문지, 24(1), pp.125~134 (2011), (사)한국컴퓨터게임학회
  10. 박성원, "영어 학습을 위한 교육용 기능성 게임 개발", 한국컴퓨터게임학회논문지, 24(3), pp.167~173 (2011), (사)한국컴퓨터게임학회
  11. 차명희, "교육용 게임콘텐츠 수업을 통한 학습자 변화에 대한 연구", 한국컴퓨터게임학회논문지, 11(13), pp.11~17 (2008), (사)한국컴퓨터게임학회

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