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게임형 인공지능 교육 프로그램이 초등학교 저학년의 인공지능 태도에 미치는 영향

Impact of Game-type Artificial Intelligence Education Program on Artificial Intelligence Attitudes in Lower Grades of Elementary School

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초록

인공지능 교육의 수요와 기대가 증가함에 따라 인공지능 교육의 효과성 증대를 위해 학습자의 인공지능에 대한 태도 선행 분석의 필요성이 대두되고 있다. 본 연구에서는 초등학교 저학년을 위한 게임형 인공지능 교육 프로그램을 개발한 후 전문가 타당도 검사를 통해 내용 타당도를 확보하였다. 인공지능 교육 프로그램을 적용하고 그 효과를 분석한 결과, 프로그램 적용 이후 인공지능에 대한 학습자들의 태도가 통계적으로 유의미한 수준의 긍정적인 변화가 확인되었다. 게임형 인공지능 교육이 학습자의 인공지능에 대한 태도를 긍정적으로 형성하고 이후 진행될 인공지능 교육의 효과를 높이기 위해서는 초등학교 저학년의 인공지능 시수 확보 등 실질적인 학교 현장의 정책이 마련되어야 한다.

Abstract

As the demand and expectations of artificial intelligence education increase, the need for a prior analysis of learners' attitudes toward artificial intelligence is emerging to increase the effectiveness of artificial intelligence education. In this study, after developing a game-type artificial intelligence education program for the lower grades of elementary school, content validity was secured through expert validity tests. As a result of applying the artificial intelligence education program and analyzing its effects, a statistically significant level of positive change in learners' attitudes toward artificial intelligence after applying the program was confirmed. In order for game-type artificial intelligence education to positively form learners' attitudes toward artificial intelligence and increase the effectiveness of artificial intelligence education to be carried out later, practical school field policies such as securing artificial intelligence hours for the lower grades of elementary school should be prepared.

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