예술적인 게임 동영상을 위한 연필 렌더링 기법
A Pencil Rendering Method for Producing Game Animation with Artistic Effects
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초록
In this paper, we present a technique for applying artistic effects to videos based on a pencil rendering technique. First of all, we propose a vectorized line generation method as a primary technique for solving temporal coherence problem which appears when applying some artistic effects to video. In addition, we propose progressive pencil rendering technique which controls detailed range of drawings from rough sketch to detailed drawing for video. Also, regarding that a real color pencil has a limited set of colors, we suggest limited color pencil rendering method. Furthermore we analyze hand drawing pencil drawings, compare them with rendering results and complement some weakness. A series of our works has a meaning of not only technological but also aesthetical consideration for pencil drawings.
Abstract
In this paper, we present a technique for applying artistic effects to videos based on a pencil rendering technique. First of all, we propose a vectorized line generation method as a primary technique for solving temporal coherence problem which appears when applying some artistic effects to video. In addition, we propose progressive pencil rendering technique which controls detailed range of drawings from rough sketch to detailed drawing for video. Also, regarding that a real color pencil has a limited set of colors, we suggest limited color pencil rendering method. Furthermore we analyze hand drawing pencil drawings, compare them with rendering results and complement some weakness. A series of our works has a meaning of not only technological but also aesthetical consideration for pencil drawings.
참고문헌 (8)
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- Yamamoto, S., "Enhanced LIC Pencil Filter", In Proceedings of International Conference on Computer Graphics, Imaging and Visualization 2004, pp.251~256 (2004)
- Yananiti S., "Colored pencil filter with custom colors", In Proc. PG 04, pp.329~338 (2004)
- 양희경, "Feature-guided Convolution for Pencil Rendering", KSII Transactions on Internet and Information Systems, 5(7), pp.1311~1328 (2011), 한국인터넷정보학회
- Yang H., "A Stylized Approach for Pencil Drawing from Photographs", Computer Graphics Forum (2012)
- 양희경, "게임 캐릭터의 사실적인 연필 렌더링 기법", 한국컴퓨터게임학회논문지, 49(23), pp.49~59 (2010), (사)한국컴퓨터게임학회
- 양희경, "예술적 동영상 렌더링을 위한 템플릿 기반 노이즈 생성기법", 한국컴퓨터게임학회논문지, 26(2), pp.179~186 (2013), (사)한국컴퓨터게임학회
- 양희경, "양방향 회선 필터를 이용한 게임 영상에 대한 색연필 드로잉", 한국컴퓨터게임학회논문지, 25(3), pp.55~64 (2012), (사)한국컴퓨터게임학회
