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다중 사용자 입력 처리 알고리즘과 프로토콜 설계 및 구현

Design and Implementation of Multiple User Input Processing Algorithm and Protocol

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초록

In this paper, we propose an efficient real-time multi-user input processing algorithm and protocol forsupporting a number of different types of user input from various input devices. The main objective of thismulti-user input processing algorithm and protocol is to support multiple users to interact simultaneously withthe interactive digital content using a variety of user input devices. This protocol is composed of two parts: theinput terminal and the server. The input terminals are connected to input devices and the 1:1 value obtained bythe selection, calibration, integration, analysis and then transmission to the server to be used for the user input tothe contents. The server processes multi-user input information and applies the input processing algorithm toidentify the user and then pass input information to the desired application. This paper presents the design andimplementation of the multi-user input processing algorithm and protocol. It also describes how to build andexecute a multi-user interactive Unity3D application based on this algorithm.

Abstract

In this paper, we propose an efficient real-time multi-user input processing algorithm and protocol forsupporting a number of different types of user input from various input devices. The main objective of thismulti-user input processing algorithm and protocol is to support multiple users to interact simultaneously withthe interactive digital content using a variety of user input devices. This protocol is composed of two parts: theinput terminal and the server. The input terminals are connected to input devices and the 1:1 value obtained bythe selection, calibration, integration, analysis and then transmission to the server to be used for the user input tothe contents. The server processes multi-user input information and applies the input processing algorithm toidentify the user and then pass input information to the desired application. This paper presents the design andimplementation of the multi-user input processing algorithm and protocol. It also describes how to build andexecute a multi-user interactive Unity3D application based on this algorithm.

참고문헌 (9)

  1. Kyoung Shin Park, "How Humanities Students Cope with the Technologies of Virtual Harlem", Works and Days 37, 2001, pp.19(1), 79~97
  2. Athanasuis Gaitatzes, "Reviving the Past: Cultural Heritage Meets Virtual Reality", Proc. of Virtual Reality, Archaeology and Cultural Heritage, pp.103~110 (2001)
  3. Changhoon Park, "Gyeongju VR Theater: A Journey into the Breath of Sorabol", Presence, 12(2), pp.125~139 (2003)
  4. Youngho Lee, ""A Context-Based Storytelling with a Responsive Multimedia System" (RMS), Proc. of Virtual Storytelling", LNCS, 3805, pp.12~21 (2005)
  5. Kyoung Shin Park, "Learning Cooperation in a Tangible Moyangsung", Human Computer Interaction International 2007(LNCS4563), pp.689~698 (2007)
  6. Xing Chen, "LumiPoint: Multi-User Laser-Based Interaction on Large Tiled Displays", Displays, 23, pp.205~211 (2002)
  7. 김민영, "다중 사용자의 유연하고 협력적인 게임플레이를 지원하는 테이블탑 타일드 디스플레이 프레임워크", 한국컴퓨터게임학회논문지, 23(23), pp.23~31 (2010), (사)한국컴퓨터게임학회
  8. 서기영, "스마트폰을 인터페이스로 활용한 다중 사용자 타일드 디스플레이 게임 설계 및 구현", 한국컴퓨터게임학회논문지, 23(23), pp.253~261 (2010), (사)한국컴퓨터게임학회
  9. 서기영, "타일드 디스플레이를 위한 다중 입력 장치 사용자 인터랙션 시스템 개발", 한국컴퓨터게임학회논문지, 26(1), pp.173~182 (2013), (사)한국컴퓨터게임학회

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