다중 사용자 입력 처리 알고리즘과 프로토콜 설계 및 구현
Design and Implementation of Multiple User Input Processing Algorithm and Protocol
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초록
In this paper, we propose an efficient real-time multi-user input processing algorithm and protocol forsupporting a number of different types of user input from various input devices. The main objective of thismulti-user input processing algorithm and protocol is to support multiple users to interact simultaneously withthe interactive digital content using a variety of user input devices. This protocol is composed of two parts: theinput terminal and the server. The input terminals are connected to input devices and the 1:1 value obtained bythe selection, calibration, integration, analysis and then transmission to the server to be used for the user input tothe contents. The server processes multi-user input information and applies the input processing algorithm toidentify the user and then pass input information to the desired application. This paper presents the design andimplementation of the multi-user input processing algorithm and protocol. It also describes how to build andexecute a multi-user interactive Unity3D application based on this algorithm.
Abstract
In this paper, we propose an efficient real-time multi-user input processing algorithm and protocol forsupporting a number of different types of user input from various input devices. The main objective of thismulti-user input processing algorithm and protocol is to support multiple users to interact simultaneously withthe interactive digital content using a variety of user input devices. This protocol is composed of two parts: theinput terminal and the server. The input terminals are connected to input devices and the 1:1 value obtained bythe selection, calibration, integration, analysis and then transmission to the server to be used for the user input tothe contents. The server processes multi-user input information and applies the input processing algorithm toidentify the user and then pass input information to the desired application. This paper presents the design andimplementation of the multi-user input processing algorithm and protocol. It also describes how to build andexecute a multi-user interactive Unity3D application based on this algorithm.
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