타일드 디스플레이를 위한 다중 입력 장치 사용자 인터랙션 시스템 개발
Development of the Multiple Input Device User Interaction System for Tiled Displays
1
조회
0
다운로드
2
인용
0
참고문헌
키워드
초록
A scalable large high-resolution tiled display supports a number of users from any point and distance to view and use contents on the display. However, user interaction with the tiled display is not well supported by traditional mouse and keyboard due to the screen size and resolution. While many user interaction techniques for tiled displays have been investigated, no single user interface standard is existed yet. In this paper, we describe a design and implementation of the multiple input device user interaction system for a scalable distributed tiled display system. This interaction system presents the generalization and interaction mechanism of input information to handle various input devices to enable users to simultaneously interact with tiled display applications. This system aims at supporting more complex user interactions via several different types of input devices.
Abstract
A scalable large high-resolution tiled display supports a number of users from any point and distance to view and use contents on the display. However, user interaction with the tiled display is not well supported by traditional mouse and keyboard due to the screen size and resolution. While many user interaction techniques for tiled displays have been investigated, no single user interface standard is existed yet. In this paper, we describe a design and implementation of the multiple input device user interaction system for a scalable distributed tiled display system. This interaction system presents the generalization and interaction mechanism of input information to handle various input devices to enable users to simultaneously interact with tiled display applications. This system aims at supporting more complex user interactions via several different types of input devices.
참고문헌 (17)
- G. Robertson., "The Large-Display User Experience", IEEE CG&A, pp.2~9 (2005)
- S. M. Peck., "A Multiscale Interaction Technique for Large, High-Resolution Displays", IEEE Symposium on 3D User Interfaces 2009, pp.31~38 (2009)
- J. Davis, "Lumipoint: Multi-user laser-based interaction on large tiled displays, In Displays 2002, Volume: 23", pp.205~211, Elsevier
- H. Jiang, "Direct Pointer: Direct manipulation for Large-Display Interaction using Handheld Cameras", In Proc. CHI 2008 (2008)
- 박경신, "모바일 인터페이스를 사용한 타일드 디스플레이 기반의 가상현실 게임 플랫폼 개발", 한국컴퓨터게임학회논문지, 79(21), pp.79~88 (2010), (사)한국컴퓨터게임학회
- 서기영, "스마트폰을 인터페이스로 활용한 다중 사용자 타일드 디스플레이 게임 설계 및 구현", 한국컴퓨터게임학회논문지, 253(23), pp.253~261 (2010), (사)한국컴퓨터게임학회
- 조용주, "인터랙티브 타일드 디스플레이 응용프로그램 개발을 위한 프레임워크", 한국정보통신학회논문지, 13(1), pp.37~44 (2009), 한국정보통신학회
- B. Jeong., "High-Performance Dynamic Graphics Streaming for Scalable Adaptive Graphics Environment", in Proceedings of Conference for High Performance Computing (2006)
- P. Peltonen., "It's Mine, Don't Touch : Interactions at a Large Multi-touch Display in a City Centre", In Proc. CHI 2008 (2008)
- 김민영, "다중 사용자의 유연하고 협력적인 게임플레이를 지원하는 테이블탑 타일드 디스플레이 프레임워크", 한국컴퓨터게임학회논문지, 27(23), pp.23~31 (2010), (사)한국컴퓨터게임학회
- K. Ponto., "CGLXTouch : A multi user multi-touch approach for ultra high-resolution collaborative workspaces", Future Generation Computer Systems, 27(6), pp.649~656 (2011)
- B. W. Choe., "Gesture interface with 3D accelerometer for mobile users", HCI2009, pp.378~382 (2009)
- D. Daniel., "Touch-Free Multi-User Gaming on Wall-Sized", High-Resolution Tiled Displays, 5(10) (2008)
- "OSG"[URL]
- "QUANTA"[URL]
- "OpenAL"[URL]
- Speakman T., "PGM Reliable Transport Protocol Specification", RFC, 3208 (2001)
