가속도센서를 활용한 영숙어 교육용 게임 설계 및 구현
Design and Implementation of Educational Game for English Idioms by Using Accelerometer
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초록
The ability of being able communicate in English is one of the core abilities to be reared for the students whohave to live in the modern society. English is one of the important languages of today. In order to learn suchEnglish, the most basic words and idioms need to be learned first. According to the previous studies, In theelementary school, students tend to lose their interest and affection about English as they move up the grades. However, In recent, 62% of th elementary school students have a smart phone and the main function used by58% among them is games. Due to these reasons, Interrest in learning smartphone game has been increasing. thisstudy intends to design and implementation the educative games for the learning of English idioms on smartphone so that the students can get interest and fun. The English idioms educating game which shall be produced in this study not only is easy and fun to beplayed by the learner but also made it possible for the English idioms learning not to be boring by adding fun andgiving motivations through competitions among the learners by making each obtainments of alphabets of eachEnglish idioms into points. In order to induce the repetitive learning of the learners, the lesson menu was used toallow the English idiom repetition lesson. Also, the acceleration sensor of the smart phone was utilized toproduce this game so that the game is played fluidly and conveniently.
Abstract
The ability of being able communicate in English is one of the core abilities to be reared for the students whohave to live in the modern society. English is one of the important languages of today. In order to learn suchEnglish, the most basic words and idioms need to be learned first. According to the previous studies, In theelementary school, students tend to lose their interest and affection about English as they move up the grades. However, In recent, 62% of th elementary school students have a smart phone and the main function used by58% among them is games. Due to these reasons, Interrest in learning smartphone game has been increasing. thisstudy intends to design and implementation the educative games for the learning of English idioms on smartphone so that the students can get interest and fun. The English idioms educating game which shall be produced in this study not only is easy and fun to beplayed by the learner but also made it possible for the English idioms learning not to be boring by adding fun andgiving motivations through competitions among the learners by making each obtainments of alphabets of eachEnglish idioms into points. In order to induce the repetitive learning of the learners, the lesson menu was used toallow the English idiom repetition lesson. Also, the acceleration sensor of the smart phone was utilized toproduce this game so that the game is played fluidly and conveniently.
참고문헌 (12)
- Ministry of Education, Science and Technology, "(Supplement14)English_Department Curriculum(Ministry of Education, Science and Technology_Notice_2011-361)", ~ (2011)
- Jeong-Pyo Kim, "Design and implementation of web-basedteaching-learning materials for the instruction of English idioms : centered on the first grade English for commercial high school", pp.2004
- Kyung-heui Park, "Changes in Elementary School Students’Perceptions of English Education", pp.2012
- Su-yeon Kwon, "A Comparative Study of the Effect of Word Repetition and Retrieval on Middle School EFL Students' Vocabulary Learning", pp.2013
- Hye-Kyung Yang, "Real-Time Physical Activity Recognition Using the Tri-axis Accelerometer of Smart Phone", pp.2013
- 윤지혜, "스마트폰 게임을 위한 효과적인 체감형 조작 방법 연구", 한국컴퓨터게임학회논문지, 25(1), pp.95~106 (2012), (사)한국컴퓨터게임학회[DOI]
- 박성원, "영어 학습을 위한 교육용 기능성 게임 개발", 한국컴퓨터게임학회논문지, 24(3), pp.167~173 (2011), (사)한국컴퓨터게임학회
- 김상철, "스마트폰 가속도 센서를 이용한 테니스 스윙 인식 방법", 한국게임학회 논문지, 13(2), pp.29~38 (2013), 한국게임학회[DOI]
- Pill-Kyung Kang, "The Study on the Acquisition of English Vocabulary Through the Lexical Approach", pp.2006
- "GrowellVideoEnglish : Middle School English Idioms mopping-up and knacks"[URL]
- Seung-Jun Kim, "A Development and Application Learning English Words Smart-phone Application for Elementary School Students on Android platform by Input Flood and Recast stratehy", pp.2012
