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영어 학습을 위한 교육용 기능성 게임 개발

Developing Educational Serious Game for English Learning

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In this study, we developed a educational serious game for english learning. The game is classified roughly into two kinds of learning mode: learning mode for english listening and learning mode for english reading while learners are listening. The english learning mode consists of vowel learning and consonants learning. The learning mode for english reading while learners are listening consists of seven chapter according to learner's level of difficulty and provides words learning and sentence learning. Furthermore learners can learn english speaking thereby following pronunciation what native speakers speak. Results of analysis, eighty three percent of learners answered that it is fun when they play this game.

Abstract

In this study, we developed a educational serious game for english learning. The game is classified roughly into two kinds of learning mode: learning mode for english listening and learning mode for english reading while learners are listening. The english learning mode consists of vowel learning and consonants learning. The learning mode for english reading while learners are listening consists of seven chapter according to learner's level of difficulty and provides words learning and sentence learning. Furthermore learners can learn english speaking thereby following pronunciation what native speakers speak. Results of analysis, eighty three percent of learners answered that it is fun when they play this game.

참고문헌 (17)

  1. 2010 한.일 게임 이용자 조사보고서, "한국콘텐츠진흥원", ~ (2010)
  2. 김양은, "새로운 세대의 등장, 게임 제네레이션", pp.20~44 (2009), 커뮤니케이션 북스
  3. 박정은, "기능성게임 몰입에 영향을 미치는 요인에 관한 실증연구", 한국컴퓨터게임학회논문지, (19), pp.85~94 (2009), (사)한국컴퓨터게임학회
  4. 박성원, "영어 학습을 위한 컴퓨터 카드 게임 개발에 관한 연구", 한국컴퓨터게임학회논문지, 2(23), pp.141~150 (2010), (사)한국컴퓨터게임학회
  5. 박성원, "영어학습을 위한 교육용게임에 관한 연구", 한국컴퓨터게임학회논문지, (22), pp.165~174 (2010), (사)한국컴퓨터게임학회
  6. "전자신문"[URL]
  7. 임병빈, "CALL 기반 영어수업이 전문계 고등학생의 영어학습 동기 및 학업성취도에 미치는 효과", 현대영어교육, 10(1), pp.224~250 (2009), 현대영어교육학회
  8. Carrier, M, "Games and activities for the language learners" (1985), Thomas Nelson and Sons
  9. Cross, David, "A practical handbook of language teaching" (1998), Prentice Hall
  10. Claire, Elizabeth, "ESL teacher's activities kit" (1998), Prentice Hall
  11. Toth, Maria, "Heinemann children's games (Macmillan ELT Photocopiable Series)" (1995), Macmillan Education
  12. Waters, John K, "On a quest for English", T.H.E. Journal, 34(10), pp.27~28 (2007)
  13. 김정렬, "다중참여 온라인 역할수행 게임이 초등학생의 영어 능력에 미치는 효과", 멀티미디어 언어교육, 11(1), pp.103~125 (2008), 한국멀티미디어언어교육학회
  14. 위정현, "MMORPG를 활용한 고등학교 영어 교수학습의 효과", 현대영어교육, 10(3), pp.194~216 (2009), 현대영어교육학회

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