반응-확산 모델을 이용한 헤드컷 스타일 생성 방법
Hedcut-Style Rendering Using Reaction-Diffusion Model
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초록
This paper presents non-photorealistic rendering methods of hedcut-style effects by using reaction-diffusionmodel. Reaction-diffusion model is a mathematical model proposed by Turing to describe the biologicalformation of natural patterns but we adapted this model as a tonal depiction method of stipples and curvepatterns. According to the input image brightness, this model generates stipple patterns of black or white dots fornear-black or near-white image area while it produces curve patterns for middle gray image area. Our methoduses simple pre-processing step to compensate brightness and contrast of input image. We compare previousmethod and hand-made hedcut artwork with our results. Our works can be applied in game application andstylized rendering area.
Abstract
This paper presents non-photorealistic rendering methods of hedcut-style effects by using reaction-diffusionmodel. Reaction-diffusion model is a mathematical model proposed by Turing to describe the biologicalformation of natural patterns but we adapted this model as a tonal depiction method of stipples and curvepatterns. According to the input image brightness, this model generates stipple patterns of black or white dots fornear-black or near-white image area while it produces curve patterns for middle gray image area. Our methoduses simple pre-processing step to compensate brightness and contrast of input image. We compare previousmethod and hand-made hedcut artwork with our results. Our works can be applied in game application andstylized rendering area.
참고문헌 (13)
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