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반응-확산 모델 기반의 연속적인 톤의 표현

Continuous Tone Representation based Reaction-Diffusion Model

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초록

In this paper, we proposed novel continuous tone representational method based reaction-diffusion model. We extended previous related research of hedcut-style rendering by adding controllability to reaction-diffusion based texture generation method. These controls includes pattern size and pattern direction for various style rendering. Our method is comparable with stipping method which can generate artistic style rendering with continuous tone representation of input images. While stippling can show stable tonal results for low density points area, high density region which stipples redundant is suffer from non-linear brightness. On the contrary, our method shows stable tonal results for all brightness spans. We also present anisotropic diffusion for directional pattern generation which can applied to more various style rendering. In this contribution includes mathematical model and results of various style.

Abstract

In this paper, we proposed novel continuous tone representational method based reaction-diffusion model. We extended previous related research of hedcut-style rendering by adding controllability to reaction-diffusion based texture generation method. These controls includes pattern size and pattern direction for various style rendering. Our method is comparable with stipping method which can generate artistic style rendering with continuous tone representation of input images. While stippling can show stable tonal results for low density points area, high density region which stipples redundant is suffer from non-linear brightness. On the contrary, our method shows stable tonal results for all brightness spans. We also present anisotropic diffusion for directional pattern generation which can applied to more various style rendering. In this contribution includes mathematical model and results of various style.

참고문헌 (19)

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  2. Greg Turk, "Generating Textures on Arbitrary Surfaces Using Reaction-Diffusion", Computer Grahpics(Proceedings of ACM SIGGRAPH 94), 25(4), pp.289~298 (1991)
  3. Andrew Witkin, "Reaction-diffusion Textures", Computer Graphics(Proceedings of ACM SIGGRAPH 94), 25(4), pp.289~298 (1991)
  4. 권윤미, "연필 텍스처를 이용한 게임 렌더링", 한국컴퓨터게임학회논문지, (20), pp.7~17 (2010), (사)한국컴퓨터게임학회
  5. 양희경, "게임 영상에 대한 텍스처 기반 해칭 알고리즘", 한국컴퓨터게임학회논문지, 22(22), pp.81~91 (2010), (사)한국컴퓨터게임학회
  6. 양희경, "게임 렌더링을 위한 컬러 연필 텍스처 생성", 한국컴퓨터게임학회논문지, 20(20), pp.85~92 (2010), (사)한국컴퓨터게임학회
  7. Oliver Deussen, "Floating Points : A Method for Computing Stipple Drawings", Computer Graphics Forum, 19(3), pp.41~50 (2000)
  8. Stefan Hiller, "Beyond Stippling-Methods for Distributing Objects on the Plane", Computer Graphics Forum(Proc. Of, EUROGRAPHICS 2003), 22(3), pp.515~522 (2003)
  9. George Winkenbach, "Computer-Genrated Pen-and-Ink Illustration", Computer Graphics (Proceedings of ACM SIGGRAPH 94), pp.91~100 (1994)
  10. Mario Costa Sousa, "Computer-Generated Graphite Pencil Rendering of 3D Polygonal Models", Computer Graphics Forum(Proc. Eurographics’99), 18(3), pp.195~208 (1999)
  11. Matthew Webb, "Fine Tone Control in Hardware Hatching", Proceedings of International Symposium on Non-Photorealistic Animation and Rendering (NPAR), pp.53~58 (2002)
  12. E. Praun, "Real-time hatching", Proceedings of the 28th annual conference on Computer graphics and interactive techniques, pp.581~586 (2001), ACM
  13. Jordane Suarez, "GPU Real-Time Hatching", WSCG 2013,21st International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision, (Technical) (2013)
  14. M. Son, "Structure Grid for Directional Stippling", Graphical Models, 73(3), pp.74~87 (2011)
  15. Jan Eric Kyprianidis, "State of the Art: A Taxonomy of Artistic Stylization Techniques for Images and Video", IEEE Transaction on Visualization and Computer Graphics, 19(5), pp.866~885 (2013)
  16. SungYe Kim, "Automated Hedcut Illustration using Isophotes", Lecture Notes in Computer Science, 6133, pp.172~183 (2010)
  17. Minjun Son, "Structure Grid for Directional Stippling", Graphical Models, 73(3), pp.74~87 (2011)
  18. 조청운, "반응-확산 모델을 이용한 헤드컷 스타일 생성 방법", 한국컴퓨터게임학회논문지, 27(4), pp.203~209 (2014), (사)한국컴퓨터게임학회
  19. F. de Goes, "Blue Noise through Optimal Transport", ACM Transactions on Graphics (SIGGRAPH Asia 2012), 31(6), pp.1~10 (2012)

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