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N-Screen 기반 스마트 TV, 스마트 폰 연동 게임의 디자인특성화 연구

A Characterization of N-Screen based Game with Smart TV and Smartphone

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The N-Screen contents is a kind of emerging technologies to make a new user-experience by integratingmultiple devices like smart TVs, personal computers, and smartphones. In the paper, we characterize gamedesign issues of N-Screen based game with smart TV and smartphone and describe the game design issuesof 「Beaver Rising」as its case study.「Beaver Rising」is the N-Screen game which developed by ourteam ans its' game play is similar with a classic game, called「Snake」but it can be played on a smart TVscreen while players can control their own beaver characters with their smartphones. We first give asurvey of N-Screen games to characterize their properties in the paper. Then, we describe the game play,game design architecture, and user experience of the game,「Beaver Rising」as its case study. Finally, wepropose three new properties to make an effective N-screen game with a smart TV and smartphons. Thepaper will contribute to provide am effective game design guideline when we make a N-screen based gamewith a smart TV and smartphones.

Abstract

The N-Screen contents is a kind of emerging technologies to make a new user-experience by integratingmultiple devices like smart TVs, personal computers, and smartphones. In the paper, we characterize gamedesign issues of N-Screen based game with smart TV and smartphone and describe the game design issuesof 「Beaver Rising」as its case study.「Beaver Rising」is the N-Screen game which developed by ourteam ans its' game play is similar with a classic game, called「Snake」but it can be played on a smart TVscreen while players can control their own beaver characters with their smartphones. We first give asurvey of N-Screen games to characterize their properties in the paper. Then, we describe the game play,game design architecture, and user experience of the game,「Beaver Rising」as its case study. Finally, wepropose three new properties to make an effective N-screen game with a smart TV and smartphons. Thepaper will contribute to provide am effective game design guideline when we make a N-screen based gamewith a smart TV and smartphones.

참고문헌 (14)

  1. Possession of media and change of use pattern from 2011 to 2014, "Ji-Hyung Shin", 1~2, pp.KISDI STAT Report, Vol.14-12-01 (2014)
  2. Yoon-Hwa Kim, "Focus: N-Screen Strategy and Propulsion Trend", Policy of Broadcasting and Telecommunication, 22(20), pp.1~ (2010)
  3. 신동희, "N스크린 서비스를 이용한 크로스미디어 스토리텔링 전략:ASMD를 중심으로", 한국콘텐츠학회 논문지, 14(3), pp.1~10 (2014), 한국콘텐츠학회[DOI]
  4. "SCRABBLE for iPad CONNECT WITH FRIENDS. PLAY WITH WORDS"[URL]
  5. "Smartglass"[URL]
  6. "HONDA: THIS UNPREDICTABLE LIFE"[URL]
  7. Jong-Keun Lee, "New era of popularization of Smart Device, concept of N-Screen is becoming realistic", LG Business Insignt, 18~19 (2011)
  8. "Microsoft teases Windows Phone 7and Kinect integration"[URL]
  9. "Patterns for Multiscreen Strategies"[URL]

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