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모바일 소셜 네트워크 게임(SNG)의 캐릭터 디자인 분석

Analysis of Character Design in Mobile Social Network Game(SNG)

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초록

Recently, mobile Social Netwrok Game(SNGs) including characters have emerged in the game market. Basically, it is based on not only the mobile environment and technology but also the form and concept of SNG. Most characters of mobile SNG take characters which have the role of avatar or non-player character. This kind of characters allows own their characteristic to create and design them based on the mobile and SNG system. Therefore, the goal of this paper is to analyze character design with the elements of mobile graphic such as visual, sound, motion and so on. Then we would discuss the features of character design for mobile SNG and comment the limits and consideration for effective design. For this research, the first of all we would discuss the concept and theory of mobile SNG and the design elements for the game characters by the publications, including thesis, articles, and books. Seondly, this paper will be focused on character examples in 20 mobile SNGs which are selected in top selling and analyze them. Finally, we would discuss the characteristics of mobile SNG character and the methods of possibilities and considerations for effective design.

Abstract

Recently, mobile Social Netwrok Game(SNGs) including characters have emerged in the game market. Basically, it is based on not only the mobile environment and technology but also the form and concept of SNG. Most characters of mobile SNG take characters which have the role of avatar or non-player character. This kind of characters allows own their characteristic to create and design them based on the mobile and SNG system. Therefore, the goal of this paper is to analyze character design with the elements of mobile graphic such as visual, sound, motion and so on. Then we would discuss the features of character design for mobile SNG and comment the limits and consideration for effective design. For this research, the first of all we would discuss the concept and theory of mobile SNG and the design elements for the game characters by the publications, including thesis, articles, and books. Seondly, this paper will be focused on character examples in 20 mobile SNGs which are selected in top selling and analyze them. Finally, we would discuss the characteristics of mobile SNG character and the methods of possibilities and considerations for effective design.

참고문헌 (13)

  1. "Workshop: Game design for social networks. In Proceedings of the 13th international MindTrek conference: Everyday life in the ubiquitous era" (2009)[URL]
  2. "Evaluation Function Based Monte-Carlo LOA" (2014)[URL]
  3. Shin, D., "Why do people play social network games?", Journals of Comput. Hum. Behav, 27, pp.852~861 (2011)
  4. Park Seung-i, "A Comparison of Player Behaviors in the Spaces of SNG and MMORPG" (2011), Sangmyung uni
  5. 현혜정, "게임세계 이해를 위한 플레이어 캐릭터의 역할 분류", 한국컴퓨터게임학회논문지, 25(1), pp.151~160 (2012), (사)한국컴퓨터게임학회[DOI]
  6. Eva Heller, "seduction of color" (2002), Yedam
  7. Kimsuhyang, "An Analysis of Video Game Characters Depend on Presenting Personality" (2010), Sangmyung uni
  8. YeaHojin, "study on appearance features a according to the personality types of animation characters", pp.2004
  9. 정형원, "스마트폰 게임사운드가 게임점수 획득에 미치는 영향런닝 어드벤처 게임 윈드러너 중심으로", 한국컴퓨터게임학회논문지, 26(3), pp.35~42 (2013), (사)한국컴퓨터게임학회
  10. 조용근, "모션그래픽에서 모션(Motion) 분류체계에 관한 연구", 디지털디자인학연구, 9(1), pp.119~130 (2009), 한국디지털디자인학회
  11. 권윤미, "윤곽선을 이용한 동적 게임 캐릭터의 모션효과", 한국컴퓨터게임학회논문지, 24(4), pp.53~59 (2011), (사)한국컴퓨터게임학회
  12. Katheaine Isbister, "Series in interactive 3D technology", pp.26~ (2005), Morgan Kaufmann
  13. Yukhojun, "study on the types of interactive motions in mobile touch interface", pp.2009

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