저시력 장애인의 효과적인 스마트 기기 사용을 위한 드래그 기반 문자 입력 인터페이스
Character Input Interface Based on Drag Gesture For The Effective Use of Smart Devices of The Visually Impaired
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In this paper, it suggests how to input what it needs under gesture based which is able to put its text 3 times faster than an existing way with voice based by a person who is a visually impaired person with a smart device that is flat display without a physical button. The suggesting way is a text input method based on gesture that after setting the touch display of the smart phone to 8 directions, then, it inputs number, English/Korean tests and special characters with initial location and central point of input texts following drag motion of the users or it controls and processes all applications in the smart devices naturally. It tries to prove efficiency of this method through real test to the visually impaired.
Abstract
In this paper, it suggests how to input what it needs under gesture based which is able to put its text 3 times faster than an existing way with voice based by a person who is a visually impaired person with a smart device that is flat display without a physical button. The suggesting way is a text input method based on gesture that after setting the touch display of the smart phone to 8 directions, then, it inputs number, English/Korean tests and special characters with initial location and central point of input texts following drag motion of the users or it controls and processes all applications in the smart devices naturally. It tries to prove efficiency of this method through real test to the visually impaired.
참고문헌 (7)
- 장현주, "청각장애인을 위한 모바일 기능성 게임 개발", 한국컴퓨터게임학회논문지, 25(4), pp.147~155 (2012), (사)한국컴퓨터게임학회
- 최규남, "기능성 게임을 위한 BCI 입력 인터페이스 연구", 한국컴퓨터게임학회논문지, 26(4), pp.159~165 (2013), (사)한국컴퓨터게임학회
- 이경미, "가상공간에서 동작을 이용한 체감형 게임 인터페이스 설계", 한국컴퓨터게임학회논문지, 24(1), pp.134~144 (2011), (사)한국컴퓨터게임학회
- 배기태, "멀티 마커 인식 기술을 이용한 인터렉티브 게임 인터페이스 시스템", 한국컴퓨터게임학회논문지, 24(1), pp.185~192 (2011), (사)한국컴퓨터게임학회
- P. Mistry, "SixthSense A Wearable Gestural Interface", To be appeared in SIGGRAPH Asia 2009, Sketch (2009)
- P. Maes, "Unveiling the "Sixth Sense"", game-changing wearable tech. TED 2009 (2009)
- Dong W, "A Gesture Interface for Ubiquitous Computing", CMC'09, WRI Int'l Conf (2009)
