Study for Gamification of Blockchain : Focusing on Local Currency in Post COVID-19 era
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This paper is a convergency research on blockchain based gamification focusing on the emerging local currency. We first studied the chronology and essential meaning of the blockchain and local currency, and analyzed the correlation. In addition, we derived the gamification loop and mechanics necessary for effective fusion with local currency and gamification. Gamification is a technology that solves problems in specific fields other than games by using game elements or game thinking. This study is part of an effort to find the basis for solving the problem of the spread and development of local currency by applying gamification. Starting with this study, we tried to present a desirable blockchain-based intellectual currency model by reflecting the gamification principle and concept. It is hoped that such a research on the convergence of blockchain gamification can contribute to the realization of creative local currency that is practically helpful to both local communities and members.
Abstract
This paper is a convergency research on blockchain based gamification focusing on the emerging local currency. We first studied the chronology and essential meaning of the blockchain and local currency, and analyzed the correlation. In addition, we derived the gamification loop and mechanics necessary for effective fusion with local currency and gamification. Gamification is a technology that solves problems in specific fields other than games by using game elements or game thinking. This study is part of an effort to find the basis for solving the problem of the spread and development of local currency by applying gamification. Starting with this study, we tried to present a desirable blockchain-based intellectual currency model by reflecting the gamification principle and concept. It is hoped that such a research on the convergence of blockchain gamification can contribute to the realization of creative local currency that is practically helpful to both local communities and members.
참고문헌 (9)
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- Deterding, S., "From Game Design Elements to Gamefulness:Defining Gamification", Proceedings of MindTrek (2011)
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