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Proposal for Direction of Blockchain Education on Gamification

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In this study, we will combine the concept and principles of gamification with blockchain education based on the essence of the blockchain. The new technology that applies the elements of the game to other domains is 'gamification', and this study is the first attempt that applies to the concept of gamification on the blockchain education . The main concepts of the blockchain (the decentralization, the consensus and profit distribution among the participants) are in line with the core principles of the Player Experience (PX) in gamification. In this paper, we analyze curriculum of domestic and foreign blockchain courses of Institutions : MIT, UC Berkely, UCLA, Korea University, Sogang University, and Dongguk University etc. We have proposed effective and desirable blockchain education program by applying the principle and concept of gamification to the current block education course focused on technical education. Based on this research, it is hoped that the research on blockchain gamification, which is a fusion of game elements in the blockchain field, will be actively carried out, which will help improve the global competitiveness of the domestic game industry. This study aims to contribute to the promotion of full-scale industrialization in the field of gamification, as well as an academic research to establish the convergence of blockchain and gamification in the desirable direction.

Abstract

In this study, we will combine the concept and principles of gamification with blockchain education based on the essence of the blockchain. The new technology that applies the elements of the game to other domains is 'gamification', and this study is the first attempt that applies to the concept of gamification on the blockchain education . The main concepts of the blockchain (the decentralization, the consensus and profit distribution among the participants) are in line with the core principles of the Player Experience (PX) in gamification. In this paper, we analyze curriculum of domestic and foreign blockchain courses of Institutions : MIT, UC Berkely, UCLA, Korea University, Sogang University, and Dongguk University etc. We have proposed effective and desirable blockchain education program by applying the principle and concept of gamification to the current block education course focused on technical education. Based on this research, it is hoped that the research on blockchain gamification, which is a fusion of game elements in the blockchain field, will be actively carried out, which will help improve the global competitiveness of the domestic game industry. This study aims to contribute to the promotion of full-scale industrialization in the field of gamification, as well as an academic research to establish the convergence of blockchain and gamification in the desirable direction.

참고문헌 (12)

  1. Su-Hyun Jo, "Ethereum Basic : Smart Contract to DApps" (2017), Book Star
  2. Nakato Kasaki, "First Learning Blockchain", pp.118~119 (2018), Hanbitmedia
  3. Jae-Hyun Park, "Core Ethereum Programming" (2018), Jpub
  4. "Grand View Research", ~ (2018)
  5. 김정태, "Dynamical Model for Gamification@Learning", 한국컴퓨터게임학회논문지, 26(1), pp.217~220 (2013), (사)한국컴퓨터게임학회[DOI]
  6. 김정태, "도시재생 게이미피케이션 연구: 게임메카닉스와 PX(플레이어 경험)를 중심으로", 한국컴퓨터게임학회논문지, 30(2), pp.143~159 (2017), (사)한국컴퓨터게임학회[DOI]
  7. 김정태, "The Gamification study for Politics : Blockchain Based Gamification System and Method for Evaluating Politician & Political Party Using Issue Information through game mechanics", 한국컴퓨터게임학회논문지, 31(1), pp.45~52 (2018), (사)한국컴퓨터게임학회[DOI]
  8. Rajneesh Gupta, "Cybersecurity with Blockchain", pp.181~ (2018), Packt Pub

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