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Evaluation of Multi-scale User Interaction on a Large Display Interactive Environment

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초록

In recent years, the interactive systems with large display have been on the rise, and research on these systems is increasing. While prior research has explored various interaction techniques and input devices developed for large display, it focused on interaction devices used at specific distances from the display. This research introduces a multi-scale user interaction approach that utilizes a multi-touch screen, freehand gestures and mobile interfaces to help users seamlessly interact with the interactive system regardless of their distance from the display. An experiment was conducted to evaluate how users adopted the multi-scale user interaction to more effectively perform various user interaction tasks. The result showed that the multi-scale user interaction helped users improve their overall task performance. It also found that users tended to utilize different multi-scale user interfaces to complete different kinds of tasks.

Abstract

In recent years, the interactive systems with large display have been on the rise, and research on these systems is increasing. While prior research has explored various interaction techniques and input devices developed for large display, it focused on interaction devices used at specific distances from the display. This research introduces a multi-scale user interaction approach that utilizes a multi-touch screen, freehand gestures and mobile interfaces to help users seamlessly interact with the interactive system regardless of their distance from the display. An experiment was conducted to evaluate how users adopted the multi-scale user interaction to more effectively perform various user interaction tasks. The result showed that the multi-scale user interaction helped users improve their overall task performance. It also found that users tended to utilize different multi-scale user interfaces to complete different kinds of tasks.

참고문헌 (16)

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  15. 김민영, "다중 사용자의 유연하고 협력적인 게임플레이를 지원하는 테이블탑 타일드 디스플레이 프레임워크", 한국컴퓨터게임학회논문지, (23), pp.23~31 (2010), (사)한국컴퓨터게임학회
  16. 서기영, "스마트폰을 인터페이스로 활용한 다중 사용자 타일드 디스플레이 게임 설계 및 구현", 한국컴퓨터게임학회논문지, (23), pp.253~261 (2010), (사)한국컴퓨터게임학회

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