게임업체의 연구개발 투자가 기업가치에 미치는 영향
The Impact of R&D Investment on Firm Value of Game Companies
0
조회
0
다운로드
2
인용
0
참고문헌
키워드
초록
This paper empirically studies R&D investment and firm value in game companies. Found the following results First, the empirical results show that negative relation between R&D investment absolute scale and firm value. On the other hand, an increase in R&D intensity has simultaneously positive relations with firm value. On an existing research, we can conjecture that game companies should increase its R&D intensity rather than R&D investment absolute. Couldn´t find significant results when it comes to long term performance of R&D. In light of these, can be inferred that R&D investments affect more short term than long term firm value in game industry.
Abstract
This paper empirically studies R&D investment and firm value in game companies. Found the following results First, the empirical results show that negative relation between R&D investment absolute scale and firm value. On the other hand, an increase in R&D intensity has simultaneously positive relations with firm value. On an existing research, we can conjecture that game companies should increase its R&D intensity rather than R&D investment absolute. Couldn´t find significant results when it comes to long term performance of R&D. In light of these, can be inferred that R&D investments affect more short term than long term firm value in game industry.
참고문헌 (18)
- Balkin, B., "Is CEO pay High technology firms related to innovation", The Academy of Management Journal, 43(6), pp.1118~1129 (2000)
- Ballester, M., "The Economic Value of the R&D Intangible Asset", European Accounting Review, pp.605~633 (2003)
- Bublitz, B., "The Information in Discretionary Outlays : Advertising, Research and Development", The Accounting Review, 64(1), pp.108~124 (1989)
- Chan, Ho., "Corporate Research and Development Expenditures and Share Value", Journal of Financial Economics, 26(2), pp.255~276 (1990)
- Chan, L., "The Stock Market Valuation of Research and Development Expenditure", Journal of Finance, 56(2), pp.2431~2456 (2001)
- Chauvin, K. W., "Advertising, R&D Expenditures and The Market Value of The Firm", Financial Management, 22(4), pp.128~140 (1993)
- Coombs, J. E., "Measuring Technological Capability and Performance", R&D Management, 36, pp.421~438 (2006)
- David, P., "The influence of activism by institutional investors on R&D", Academy of Management Journal, 44, pp.44~157 (2001)
- Himmelberg, C., "R&D and Internal Finance : A Panel Study of Small Firms in High-Tech Industry", The Review of Economics and Statistics, 76(1), pp.38~51 (1994)
- 윤형섭, "한국 게임의 역사에 관한 연구", 한국컴퓨터게임학회논문지, 26(1), pp.107~113 (2013), (사)한국컴퓨터게임학회
- 정형원, "온라인 게임 해외진출 전략에 관한 탐색적 연구", 한국컴퓨터게임학회논문지, 25(2), pp.93~103 (2012), (사)한국컴퓨터게임학회[DOI]
- Jones, E., "R&D Project Announcements and the Impact of Ownership Structure", Applied Economics Letters, 10(14), pp.933~936 (2003)
- Johnson. J. A., "Consequential Approach to Accounting for R&D", Journal of Accounting Research, 5(2), pp.164~172 (1967)
- 김정권, "모바일게임의 인기 요인화 : 인터페이스 정량화", 한국컴퓨터게임학회논문지, 25(4), pp.89~95 (2012), (사)한국컴퓨터게임학회
- Lev, B., "The Capitalization, Amortization, and Value-Relevance of R&D", Journal of Accounting and Economics, 21(1), pp.107~138 (1996)
- Schumpeter, J., "The Creative Response in Economic History", The Journal of Economic History, 7(2), pp.149~159 (1947)
- Sougiannis, T., "The accounting based valuation of corporate R&D", The Accounting Review, 69(1), pp.44~68 (1994)
- Tobin, J., "A General Equilibrium approach to Monetary Theory", Journal of Money, Credit and Banking, 1, pp.15~29 (1969)
