창의성 요소를 고려한 G러닝 설계 전략 탐색
Inquiring Strategies to Design a Game Based Learning Considering Factors for the Creativity
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Recently the creative education is being discoursed actively for the primary and the secondary school inKorea. It makes students get the creativity and the alternative knowledge which is merged in the newsolution for solving some problems that they can meet in their life. On the other hand, Game BasedLearning (G-Learning) has been approved it's educational effects not only in Korea but also all over theworld. This study tried to consider G-Learning as educational methods for improving the creativity. To putit concretely, the purpose of this study is inquiry useful strategies for designing the G-Learningconsidering factors for the creativity. There are many scholars who has been researching about thecreativity factors such as Guilford, Torrance, Anderson or Clark and so on. This study inquired somestrategies into the G-Learning considering creativity factors by Guilford and Torrance who had researchedcreativity factors for the primary and the secondary school students. For the game design theory, this studyexamined Whitton's one because he had reported one of the most comprehensive game design strategies. Finally, this study inquired game design strategies based on merging the creativity factors by Guilfordwith the game design strategies by Whitton. It suggests useful strategies for the game designer who arewilling to develop some games for improving students' creativity directly or creativity strategies asnecessary factors for the G-Learning.
Abstract
Recently the creative education is being discoursed actively for the primary and the secondary school inKorea. It makes students get the creativity and the alternative knowledge which is merged in the newsolution for solving some problems that they can meet in their life. On the other hand, Game BasedLearning (G-Learning) has been approved it's educational effects not only in Korea but also all over theworld. This study tried to consider G-Learning as educational methods for improving the creativity. To putit concretely, the purpose of this study is inquiry useful strategies for designing the G-Learningconsidering factors for the creativity. There are many scholars who has been researching about thecreativity factors such as Guilford, Torrance, Anderson or Clark and so on. This study inquired somestrategies into the G-Learning considering creativity factors by Guilford and Torrance who had researchedcreativity factors for the primary and the secondary school students. For the game design theory, this studyexamined Whitton's one because he had reported one of the most comprehensive game design strategies. Finally, this study inquired game design strategies based on merging the creativity factors by Guilfordwith the game design strategies by Whitton. It suggests useful strategies for the game designer who arewilling to develop some games for improving students' creativity directly or creativity strategies asnecessary factors for the G-Learning.
참고문헌 (25)
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- "Game Based Learning" (2011)[URL]
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