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가상현실 환경에서 레이싱게임 사용자 경험에 대한 실험연구

An Experimental Research of User Experience in Virtual Racing Game

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초록

The aim of this study is to verify the effects of user experiences such as present, flow and arousalbetween game play under 3D virtual environment(VE) and general video game play. For this purpose,Oculus Rift play test experimental treatment methodology was adapted for analysis. As a result, for thepresent hypothesis between the VE game and general video game, cognitive and present hypotheseswere all adopted except for emotional presence, and there was no difference in arousal effect. And, VEgame had significant differences in emotional presence, flow concentration effect, flow merging action& awareness and arousal effect compared with general video game. As the study verified that VEgame had higher effect in presence effect, sense of realism and user experience of players than generalvideo games through experimental studies, it contributes to elaborate 3D virtual environment gameinterface design and user experience study.

Abstract

The aim of this study is to verify the effects of user experiences such as present, flow and arousalbetween game play under 3D virtual environment(VE) and general video game play. For this purpose,Oculus Rift play test experimental treatment methodology was adapted for analysis. As a result, for thepresent hypothesis between the VE game and general video game, cognitive and present hypotheseswere all adopted except for emotional presence, and there was no difference in arousal effect. And, VEgame had significant differences in emotional presence, flow concentration effect, flow merging action& awareness and arousal effect compared with general video game. As the study verified that VEgame had higher effect in presence effect, sense of realism and user experience of players than generalvideo games through experimental studies, it contributes to elaborate 3D virtual environment gameinterface design and user experience study.

참고문헌 (25)

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