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리듬 아케이드 게임의 발전에 관한 한·일 간 차이 연구

A Research on the Empirical Differences for Rhythm Arcade Game between Korea and Japan

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초록

This study is an analysis study on the differences of the development direction for the rhythm arcade game market in Korea and Japan. In Japan, they enlarged rhythm arcade game market through developing a new play style, continually investing, and cooperation with other cultural industries. But Korean rhythm arcade game market have been declining because of regulation strengthening that was occurred by ‘Sea Story’ incident, and lack of technical development & investment. As a result, mitigation of regulation and increase of technical development & investment are needed to recover Korea rhythm arcade game market’s competitiveness.

Abstract

This study is an analysis study on the differences of the development direction for the rhythm arcade game market in Korea and Japan. In Japan, they enlarged rhythm arcade game market through developing a new play style, continually investing, and cooperation with other cultural industries. But Korean rhythm arcade game market have been declining because of regulation strengthening that was occurred by ‘Sea Story’ incident, and lack of technical development & investment. As a result, mitigation of regulation and increase of technical development & investment are needed to recover Korea rhythm arcade game market’s competitiveness.

참고문헌 (21)

  1. Jae Kyu Jung, "Study on the Game Market and Culture Characteristic on the United States, China and Japan", 박사, pp.2006
  2. Gee Yong Suk, "Development of Rhythm Game using higher performance synchronization", Kiise 41th Annual General Meeting and Winter Conference, pp.1467~ (2014)
  3. 남종우, "아케이드 게임을 위한 미디어 통합제어", 한국컴퓨터게임학회논문지, (19), pp.67~70 (2009), (사)한국컴퓨터게임학회
  4. 전흥식, "게임산업의 정책 변화에 따른 영향 분석 –아케이드게임 산업을 중심으로 -", 디지털융복합연구, 11(2), pp.59~70 (2013), 한국디지털정책학회
  5. 손준우, "리듬 게임에서 곡의 BPM과 곡 선호도의 상관 관계에 관한 연구 -KONAMI 의 아케이드 리듬 게임을 중심으로-", 한국컴퓨터게임학회논문지, 28(3), pp.11~17 (2015), (사)한국컴퓨터게임학회
  6. 이일래, "매체환경과 마니아 문화: 한국과 일본의 게임문화를 중심으로", 동북아 문화연구, 1(45), pp.481~497 (2015), 동북아시아문화학회[DOI]
  7. 금보상, "역사적 관점으로 본 아케이드 게임의 유형 및 특징에 대한 연구", 한국게임학회 논문지, 11(6), pp.149~158 (2011), 한국게임학회
  8. 최민석, "다면시장에서의 HTML5 기술을 통한 캐주얼 게임 제작 방식에 관한 연구", 한국컴퓨터게임학회논문지, 25(1), pp.143~150 (2012), (사)한국컴퓨터게임학회[DOI]
  9. White Paper on Korean Games, "KOCCA", 25~ (2015)
  10. 2013 Investigative Report of Game Users, "Kocca", 11~ (2013)
  11. "Rhythm Game"[URL]
  12. "Rhythm Game"[URL]

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